n3wm1nd / TA

Tech Annihilation
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arm energy driller wreakage #321

Closed seedship closed 10 years ago

seedship commented 11 years ago

It is a heap's model. It can't block shots like real wreckage can. If we are missing a model, just take the current model and darken the texture on it around 500%, and it makes an adequate wreckage model.

seedship commented 11 years ago

I saw a game where one guy was rezzing a feature that was a heap model that was called arm driller wreckage, so if arm driller has a wreckage model, rename the heap model accordingly and disallow people from rezzing it.

frameworld commented 11 years ago

+1 for first comment

if all units would have this, colvol would be a lot easier to manage :+1:

seedship commented 10 years ago

@nixtux this is a serious problem imo and demands an immediate fix. Please darken the color on the existing models by around 500% and that will do. With more players, it is kind of annoying and sloppy looking that our energy drillers have a model of a heap...

Finkky commented 10 years ago

My opinion is that there could be only heap and no wreckage at all, as another hidden penalty for using energy driller which is still very popular (implying OP).

Logic behind this could be, that you don't have wreck nor heap for maker t1 & t1.5 also, and driller is a hybrid of maker and powerplant.

seedship commented 10 years ago

Ah but there is no other unit that has this (other than the pyro which I think is a bug that also needs to be fixed), so it would be strange for a unit big like the energy driller to have that. Unless we give it a big metal maker style explosion, then it would look right for there only to be a heap left behind. But then they won't have the toughness that is one of their strengths...

nixtux commented 10 years ago

I agree with Finkky, closing bug

seedship commented 10 years ago

You did disable rez on it then right? Also if it is going to be heap, we should rename it (obv) and make it worth less metal, and give it a big boom on death

nixtux commented 10 years ago

Yeah have change locally, but pyro having this is not a bug