Closed skymyj closed 9 years ago
Reverse the change. It's bullshit.
No one will morph the T4 RC anymore because it's useless if you can get cruiser by morphing anyway.
Morphed T2 units SHOULD NOT BE possible to build outright. Same with T1.5 units. They're too overpowered to be allowed to be built. Leave it as it was.
Also Assault commander should stay at 8km. I know you love your commanders sky, but refrain from unbalancing the game. There's no point in even building RC with this upgrade. Upgraded commanders are very powerful tools already and with this they're basically the center of the game and a way to build your army.
Commander gives you better options&units, and if you think T4 RC = Supreme commander then you should revise your world view.
EDIT: All the change I will agree with is moving T2 morphed units into a "Star commander combat engineer". It could add to the fun then. Anything else, it's just sky's way to bully newbies.
This is my position on this:
All can change Konecat. It's just a project & I'd like to test to know if it's balanced or not. But no way to panic. The assault commander will stay to 8000KM. My goal is to choose between commanders way or Tech Center way. (actually, you can't spent 60000Km more if you want a T3 Constructor cruiser). Each of these ways give some advantages. For morphed T2 unit, there is nothing done. For morphed T3 units, you have to build a hardener nano (cost 14K & 200000KE). The cost is the same than a T3 Lab. I think, there is more balance now. You have to spend 14km before make a shield bot. Before it was too unbalanced with these Shield Kbot. No change for TLL, but the cost will be increase & Strenght decrease for irritator. Moreover the Nano can't move & it's range limited to 800~1000. So, all the structures except Shield Bot have to stay near the Nano.
I'd like to test to know if it's balanced or not.
I assure you it's not. I mean come on. Just look at it. IMO what I propose is much more save.
Konecat, thanks you for you propose.
Can you say me if it's that ?
Hmmm. We lack a middle ground between a Star commander and Supreme.
I say we do it like this: Make Tech center lvl3 back to 60km. Move Hardener Nano to Star Commander. Hardener Nano(pump its health to at least 10k HP)= ~22km Move T4 Lab to Supreme commander (basically leave Supreme Commander in its old state).
Now that I think about it, no one will use Hardener nano if you need Supreme com for that. Tech center much better choice (T4 eco).
We'll see how it works.
My propose was dated from the 8 avril. I had news ideas but the main idea is the same.
I just want a T4 Combat/Tech Commanders to balance with Tech Center. With lock Vulcain & TSAR & HERO LAB, I think we have a compromise.
I don't want cruiser to be unlocked by commander. Even if you lock hero factory, I'd go for commander upgrades anytime. T4 eco is very precious. I vote for leaving T4 eco pathway as it was.
I will agree almost to any modifications you want to make to commander, but not a damn cruiser.
EDIT: Assault commander with morphed T2 units = absolute fucking utter bullshit. No.
I think, we have to wait Keijjii, Solv, Nixtux, Finkky & other oppinions.
I think that before trying to change endgame mechanics, the early/mid game balance comes first.
Not only does your proposition ignores this, but it furthers one of the major flaw of early game: the battle commander is just too poor of a choice compared to the eco commander. Which just makes tech center fairly underwhelming in comparison. Let's face it, kbot start is what is being used 90% of the time; going veh/TC or going battle com is just way too situational to have any use. What you're asking for will just futher that gap. You should just ask for the TC to be removed if you hate it so much.
You should just ask for the TC to be removed if you hate it so much
I Like it. I often use TC on my games. But I'm ok with you & Konecat. Commanders coud not make T3 Cons. Just T4 Lab as before.
Maybe Add a T3 Antinuke.
Some suggestions for Star Commander Balance.
Add Hardened Nano to the star commander. This Nano will cost 5000~10000Km. Limited to 1. With long range radius (like T4) & good Build Speed (1800).
This Nano could construct All Morphed structure units like Nuke T2.5, Antinuke T2.5, Vulcan T2.5, T2.5 Bertha, Plasma deflector T2.5 & T3.5 Shield Kbot (not limited to 1)
![armanni](https://cloud.githubusercontent.com/assets/2990630/6616329/29607c8e-c8ad-11e4-8bb8-33660cd68f6e.png)
For assaut commander, the combat engenereer could make T2 morphed unit : Goliath, FatBoy, Sumo, Demon. (unlock with Assault commander)![armfark](https://cloud.githubusercontent.com/assets/2990630/6616304/f0d31610-c8ac-11e4-96e4-5212eca1b7cc.png)
For TLL Star Commander, don't change. Just balance irritator (too strong) => decrease Shield & Damage. (Same for Arm & Core Shield unit).
for Moonkey, can we have more precision on damage / second ?