n3wm1nd / TA

Tech Annihilation
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Coradon (skymyj) #636

Closed nixtux closed 8 years ago

nixtux commented 9 years ago

float beamTime Default: 1.0
How long in seconds to fire the laser before waiting for reloadTime to start. Damage is distributed over the duration of the beamTime, and the weapon will aim to hit the target when the beam is in the middle of its beamTime (i.e. using prediction).

skymyj commented 9 years ago

On stats, I saw :

versus for Mobile Tachion

skymyj commented 9 years ago

Maybe, we transform beamweapon into beamlaser (same than tachion). I think, Adonis reload is too long. We need 6.5 second as Mobile Tachion. (if we can adjust damage to 2650)

skymyj commented 9 years ago

Did you have a file with all variables descriptions ?

nixtux commented 9 years ago

https://springrts.com/wiki/Gamedev:WeaponDefs https://springrts.com/wiki/Engine_Development

But yeah changes it to beam laser, just copy paste

nixtux commented 9 years ago

I've replaced coradon weapon with a beam laser type weapon (with nicer effect) it may need a little balance tweaking

skymyj commented 9 years ago

So, now damage is really 2650 per shot ?

skymyj commented 9 years ago

I think it's a good balance for a T2.5 unit. Maybe increase a little cost.

skymyj commented 9 years ago

Nix, they can't shoot over wreckage. Is it possible to fix it ?

nixtux commented 8 years ago

laser or rocket ?

skymyj commented 8 years ago

I dont remember.. I will test this evening.

skymyj commented 8 years ago

It works..

But they can pass over teeth T1. Is it possible to fix it for coradon & armtem ? (with ground & sea teeth ?)

nixtux commented 8 years ago

Closing as teeth issue is same as #857