Closed nixtux closed 8 years ago
On stats, I saw :
versus for Mobile Tachion
Maybe, we transform beamweapon into beamlaser (same than tachion). I think, Adonis reload is too long. We need 6.5 second as Mobile Tachion. (if we can adjust damage to 2650)
Did you have a file with all variables descriptions ?
https://springrts.com/wiki/Gamedev:WeaponDefs https://springrts.com/wiki/Engine_Development
But yeah changes it to beam laser, just copy paste
I've replaced coradon weapon with a beam laser type weapon (with nicer effect) it may need a little balance tweaking
So, now damage is really 2650 per shot ?
I think it's a good balance for a T2.5 unit. Maybe increase a little cost.
Nix, they can't shoot over wreckage. Is it possible to fix it ?
laser or rocket ?
I dont remember.. I will test this evening.
It works..
But they can pass over teeth T1. Is it possible to fix it for coradon & armtem ? (with ground & sea teeth ?)
Closing as teeth issue is same as #857
float beamTime Default: 1.0
How long in seconds to fire the laser before waiting for reloadTime to start. Damage is distributed over the duration of the beamTime, and the weapon will aim to hit the target when the beam is in the middle of its beamTime (i.e. using prediction).