Closed arbolis closed 11 years ago
Agreed, would make live easier in T4 fase.
Also agreed I just need to find a suitable unit and I will add it
Any news on this? I think bla1 could make the model.
me? If nix is willing to texture it, then yes. I might have some ready right now. I am currently trying to learn how to texture, but I am progressing slowly. I can establish hierarchy though, because it is easy.
Hm, i just noticed T4 has no geothermal powerplant. Will one ever be added?
If you get the model, why not? :)
I am still going to have to get nixtux to write the Unit defs, and do everything else for me. I can make the model, split the hierarchy, and texture.
Also, is the glow made by t1 arm/core energy storages part of the texture map or something else?
A bit off topic, but how difficult is texturing? I can do unit models as well(although I would need to convert to .3do), and if texturing isn't too tough I can learn that. While I'm at it, what is hierarchy =D
Hierarchy is making objects childs of other parent objects. Made simple, think about all the objects like folders. The parents are folders containing other folders, and the child are folders inside others. See this video. http://www.youtube.com/watch?v=2wWOi9aDIBQ
Texturing is hard for me because I can't make a dds file, and any other format has problems with Upspring. It says it failed to save as .dds, and when I try to load it, nothing happens. I don't know what I do wrong.
http://springrts.com/wiki/Mod_and_Unit_development#Mod_development has lots of good info on unit development. Unit modelling, UV mapping, unit defs, Unit texturing, everything.
Quick question bla1 why is the texture like that?
They are all simple color. I used the 'flood fill' tool to make them.
Here is link to the two (raw) pieces of first texture map
https://github.com/Bla1/Stuff/downloads
Edit: I deleted all obsolete links.
About T4 E store for core, as arm and core share the same t4 M store, why they can't have the same E store ? Only thing to do is arm logo replacment on core logo.
New e stores and m stores will be in 2.20 release
Added and balanced , now closing issue
As we already have a t4 metal storage, we also need a t4 E storage. Reason? Because when you want to fire rapidly the t4 Buzzaw or use great amounts of E for anything, you need to build a ridiculous amount of t2 E storages. So a t4 one would make things much simpler.