n3wm1nd / TA

Tech Annihilation
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TLL nanos cost's too high #78

Closed Finkky closed 13 years ago

Finkky commented 13 years ago

I'd made them stronger/less chain-exploding, so there is an excuse for paying much more metal than other factions on the same unit or just cripple them in some other way than just making them more expensive, shorter range etc.

El-Inspired commented 13 years ago

reduced the metal cost to normal, if any devs who can script want to add special effects go for it.

nixtux commented 13 years ago

Well we have an idea for nanos .we are thinking about making nanos morphable. The idea behind is is the more nanos you have could cause lag because each nanos is giving orders which take up bandwidth. So morphed nanos will have greater buildspeed

El-Inspired commented 13 years ago

Sounds pretty good, what would be the prerequisites for morphing?

n3wm1nd commented 13 years ago

having a specific tech level sounds like an reasonable requirement

El-Inspired commented 13 years ago

so tech 2 or 2.5? thats around the time/right before people start mass spamming nanos

nixtux commented 13 years ago

It would have to be tech level 2 and 3 as there supported by the morph gadget

nixtux commented 13 years ago

I also propose we us e the same nano model for up to tech 3 and just increase size and texture so model never get higher than original footprint

nixtux commented 13 years ago

I will make new nano in a seperate branch and then we can go from there