Closed Finkky closed 13 years ago
reduced the metal cost to normal, if any devs who can script want to add special effects go for it.
Well we have an idea for nanos .we are thinking about making nanos morphable. The idea behind is is the more nanos you have could cause lag because each nanos is giving orders which take up bandwidth. So morphed nanos will have greater buildspeed
Sounds pretty good, what would be the prerequisites for morphing?
having a specific tech level sounds like an reasonable requirement
so tech 2 or 2.5? thats around the time/right before people start mass spamming nanos
It would have to be tech level 2 and 3 as there supported by the morph gadget
I also propose we us e the same nano model for up to tech 3 and just increase size and texture so model never get higher than original footprint
I will make new nano in a seperate branch and then we can go from there
I'd made them stronger/less chain-exploding, so there is an excuse for paying much more metal than other factions on the same unit or just cripple them in some other way than just making them more expensive, shorter range etc.