n3wm1nd / TA

Tech Annihilation
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<MrWeak> nixtux: can you please remove the feep-feep-feep sound from arm snipers? it is a bit annoying #975

Closed nixtux closed 8 years ago

Gambit99 commented 8 years ago

I can look into this. I hate it too.

nixtux commented 8 years ago

Has it only started to happen in latest release?

Gambit99 commented 8 years ago

I don't know but arm snipers are entirely bugged. I loaded a sandbox and gave 20 snipers and 20 construction kbots and the snipers can't hit the cons a large portion of the time. And, their laser beam sight seems to do some kind of minor damage instead. It's weird.

Zonkspring commented 8 years ago

Its been there for a while now I think - at least a Month. Imo the laser beam is probably meant to do a bit of dmg. Also, I believe it is that laser beam thats making the annoying feep-feep-feep sound.

Gambit99 commented 8 years ago

I removed the laser sight beam damage -- it takes minutes for that effect to kill even a simple constructor, and it is firing 10x per second per sniper! That will cause a lot of unecessary projectile checks and cpu lag, so I just removed it. This is in #976

skymyj commented 8 years ago

It's normal that hurt a little. Are you sure youd had enough energy? :)

nixtux commented 8 years ago

The laser is designed to deal no damage, if it is that's a serious bug, this will also effect all units with a sniper weapon just just armsnipe, it may be easier if I just revert original commit, will check later

Gambit99 commented 8 years ago

No -- I saw a few of the constructors at 99% .. 98% .. 97% health. If there are only snipers and constructors in the sandbox then the constructors should never reach these numbers. I gave myself an afus so that I'd have enough energy. I see that the damage is 0 in the definition but the only thing hitting them is the snipers and they are clearly taking damage. Is it possible that they take this damage from the "kick" of the gun? Or that there is a random component to the damage?

In any case, reloadtime=0.1 at long range means lots of long line projectile checks. I'm sure an i7 would handle it but it is still a rather expensive effect. There are only a few units that have this like beamers (relatively short range) and the furie (relatively fewer in number). Mines and the super krog also both have a 0.1, but those weapons are more of a short range proximity check.

Gambit99 commented 8 years ago

I still am pushing for a removal of the sight effect since it is cosmetic and seems to just require extra projectile checks.

nixtux commented 8 years ago

Fixed Closing