Closed arthurmougin closed 3 years ago
Did you see #36 ?
thank you for the advice, i tested the fix provided and managed to find a solution: using an async function as the event callback.
Well... sadly it is still happening but less frequently :)
I fixed it by externalizing the deletion of the element from the callback and putting on the tick handler.
Hello, i am using aframe physics system with pool for a bubble game.
Problem, randomly after acollide (i return the pooled bubble on collide), this error message appear:
When colliding, i call this function :
when spawning an entity from the pool I use this function :