n5ro / aframe-physics-system

Physics system for A-Frame VR, built on CANNON.js.
https://n5ro.github.io/aframe-physics-system/
MIT License
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Update README.md #195

Closed kylebakerio closed 3 years ago

kylebakerio commented 3 years ago

I think many a newbie has tried to jump into this library and been confused at not understanding how to apply forces. The use of velocity directly is far more predictable than applyImpulse, which makes more sense for programatic use generally. See here for some validation of what I'm talking about, though I think it's also something easy to experience if you try creating a demo following this readme, and may lead to poor initial user experiences with CANNON, as described e.g. here.

Perhaps some glitch demos should be shared here that would be a bit easier to digest for beginners as well?

kylebakerio commented 3 years ago

(this was a duplicate created due to a github interface glitch.)