What steps will reproduce the problem?
Run a game with BWAPI(3.2) + BWTA
on tile positions over the line connecting the two edges of a chokepoint
BWTA::getNearestChokepoint returns NULL instead of returning the right
chokepoint
Original issue reported on code.google.com by krasi...@gmail.com on 15 Nov 2010 at 4:00
Original issue reported on code.google.com by
krasi...@gmail.com
on 15 Nov 2010 at 4:00