nQuake / client-win32

nQuake for Windows
http://www.nquake.com/
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Bunch of suggestions to improve nQuake #33

Open zigg1zagg1 opened 2 years ago

zigg1zagg1 commented 2 years ago

nquake installer:

config suggestions:

files/pk3s

cfg

skins 32-dont include flat coloured pngs for skins, players should use r_enemyskincolor instead. 33-set r_fullbrightskins to 50% 34-dont set skin by default, so player colours work (currently it defaults to "base").

misc 35-update qw/readme.txt to explain how to use pak.lst, and that items in the folders take priority over pak/pk3, and that /fs_path can be used to see load order. 36-update frogbot config to not use dropweap by default, closer to what is on servers (or use ktxbots instead?). 37-scores on hud should not be red/blue as the team names can be red/blue (white/green would be better and match the skins).

BLooD-DoG commented 2 years ago

One thing I like to do is remove nquake.pk3 after a clean install, that way I get all the advantages of nquake and the extra configs/textures/etc without nquake-specific things. However, at some point fragfile.dat was moved into nquake.pk3, and without the fragfile your scoreboard doesn't show the extra columns for kills/death/teamkills. I think that file should be kept out of that pk3.

Also, I did a recent client install on linux with high-res textures, and I believe the readme-textures.txt file was corrupt/unreadable.

zigg1zagg1 commented 2 years ago

oh yeah another thing, instead of boosting the gamma really high, use gl_modulate, it makes the map brighter without washing out the hud etc. also if we're gonna use ezquake 3.6, set vid_framebuffer 1 and vid_framebuffer_hdr 1, it makes the ligthing smoother