NOTE: WE WERE NOT SUPPOSED TO DO ANY HACKS ASIDE FROM THE HASHMAP
[X] Finish Popcorn HACKS 2) Develop a Java application that utilizes a HashMap to manage a sports team roster. Each player on the team should have attributes like name, position, and jersey number. The program should enable functionalities such as adding new players, updating player information, and searching for players based on their jersey numbers using the HashMap implementation. 3) Reflection (4-5 sentences)
[X] Reflection (below)
Hash maps are better for managing data in scenarios like the TeamRosterManager code due to their efficient key-based access. In this code, a HashMap is used to store player objects with their jersey numbers as keys. The primary advantage of using a HashMap is the constant time complexity for basic operations like adding, updating, and retrieving players based on their jersey numbers. This leads to fast and efficient data management, especially when dealing with a large roster. The use of a HashMap allows the code to easily organize and access player information, making it a suitable choice for implementing a team roster management system.
NOTE: WE WERE NOT SUPPOSED TO DO ANY HACKS ASIDE FROM THE HASHMAP
Hash maps are better for managing data in scenarios like the TeamRosterManager code due to their efficient key-based access. In this code, a HashMap is used to store player objects with their jersey numbers as keys. The primary advantage of using a HashMap is the constant time complexity for basic operations like adding, updating, and retrieving players based on their jersey numbers. This leads to fast and efficient data management, especially when dealing with a large roster. The use of a HashMap allows the code to easily organize and access player information, making it a suitable choice for implementing a team roster management system.