nZombies-Time / nZombies-Rezzurrection

An updated version of nZombies 1.0 for Garry's Mod
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Checks if the added weapon is active #47

Open PenguinDOOM opened 7 months ago

PenguinDOOM commented 7 months ago

The current code assumes that the added weapon is not yet active, so weapons that become active sooner will be replaced with slot 1. Pull request #46 only works if it is a CSO weapon and became active early. Rewrite for non CSO weapons and CSO weapons that behave the way nzombies want (not sure if they exist)