Closed cgydev closed 9 years ago
Try to use AudioListerner.volume = 0 to mute!
As I mentioned, I am doing that, but I want to understand why I need to do that. Is there something being done in the plugin that turns the sound ON ?
The plugin by itself does not modify your game status at all.
My guess is that you are implementing either OnEnable
or OnApplicationFocus
in some of your audio related scripts.
Hi, Firstly thanks for the plugin.
I am presenting the full-screen AD under certain conditions. The issue that I have faced is that If user has muted the sound, in Unity I use to mute the sounds, AudioListner.pause = false;
And once the AD plays, and I go back to the game. The sound starts to play and have to manually turn it off in 'InterstitialClosed' event.
Is there something that I can set in plugin that would make it respect the sound setting that have been set in the Unity ?