nadako / TinkStateSharp

Handle those pesky states, now in C#
https://nadako.github.io/TinkStateSharp/
The Unlicense
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add batch scheduler implementation for Godot #18

Closed nadako closed 1 year ago

nadako commented 1 year ago

I continue toying with Godot (see #17), so here's an implementation of a batch scheduler that hooks into Godot frame loop.

You're supposed to reference Nadako.TinkState and Nadako.TinkState.Godot assemblies in your C# project and add the TinkStateBatchScheduler script to AutoLoads.

I have yet to learn how to make the setup process easier here. Maybe make NuGet packages for the DLLs and a Godot Asset Library asset for the script? Not sure, will ask around...

codecov-commenter commented 1 year ago

Codecov Report

Patch and project coverage have no change.

Comparison is base (d5e7e48) 99.15% compared to head (2202b84) 99.15%.

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Additional details and impacted files ```diff @@ Coverage Diff @@ ## master #18 +/- ## ======================================= Coverage 99.15% 99.15% ======================================= Files 21 21 Lines 951 951 ======================================= Hits 943 943 Misses 8 8 ``` Help us with your feedback. Take ten seconds to tell us [how you rate us](https://about.codecov.io/nps?utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=Dan+Korostelev). Have a feature suggestion? [Share it here.](https://app.codecov.io/gh/feedback/?utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=Dan+Korostelev)

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