Flax Engine looks really nice. It has first-class C# integration, so TinkState# should be easily usable there.
Basically we need to copy-paste the unity batch scheduler implementation and adapt it to Flax API.
Initialization is likely to be done via the GamePlugin API, and the update callback is hooked into Scripting.LateUpdate event
Flax Engine looks really nice. It has first-class C# integration, so TinkState# should be easily usable there.
Basically we need to copy-paste the unity batch scheduler implementation and adapt it to Flax API. Initialization is likely to be done via the
GamePlugin
API, and the update callback is hooked intoScripting.LateUpdate
event