Open nadako opened 1 week ago
It's kinda edge-casey and it's a bit annoying to implement, but should be possible, since gameObject == null returns true if GO was destroyed, we can add a playerloop hook to poll this condition until it's true and call OnDestroy manually.
gameObject == null
It's kinda edge-casey and it's a bit annoying to implement, but should be possible, since
gameObject == null
returns true if GO was destroyed, we can add a playerloop hook to poll this condition until it's true and call OnDestroy manually.