Closed kamikazilucas closed 3 years ago
You need to put mods in it. SMM recognize the game for each mod folder by searching for a subfolder which is named with a titleID. If you only put the name of the game on the mod folder but no mod in it, there is no way it can recognize and display the icon.
P.-S. And by "mods", I mean mods that affect the "/atmosphere/content/" folder. As opposed to patches (like 60fps patch), which are only files placed in "exefs_patches" folder. Those don't need a subfolder named with the corresponding titleID.
i did the folder has a contents folder with contents inside it , should i put the contents folder in another folder with the game title id then?
Well, normally your mod folder should look like this (example): /mods/Pokemon/MyGreatMod/contents/"TitleID"/...
Is it how it looks?
ok i looked and the title id is there so i dont understand why it wont work
Do you have the game installed on your Switch ? If not, the titleID image is not present in the NAND. Also, did you check with SMM in the Options if the titleID has been found?
how do i check that?
Open SMM, select your mod folder, go to the "Options" tab on the left, and the very last item will be the detected titleID
yeah nothing shows up just the option to go to the old gui
If you see the option "Switch to the old gui", then you didnt select your game folder!
wdym select the game folder?
Does the folder "Pokemon..." you created appears when you open SMM ?
no it dosent
Oh I think see the problem here! The "mods" folder has to be located in the root of the SD card! -> "/mods/", not "/atmosphere/Mods" like you show on the screenshot
yeah ok it works now thanks
can someone tell me the accurate names for the games i put pokemon sword as the folder name but it says no game folders have been found