naelstrof / KoboldKare

A public repo for the game KoboldKare
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Camera Mode 3 (Free Cam) Issues #331

Open dude98 opened 4 months ago

dude98 commented 4 months ago
  1. The kobold you're currently controlling will face whatever direction you had in Camera Mode 3 (Free Cam) no matter which mode you switch to.

When switching out of Camera 3, the kobold should stay still and have the camera move to where it's supposed to be. that way in camera mode 1 and 2 it goes back to the proper spot without spinning the kobold, and in camera mode 4 it doesn't fling the camera and confuse you.

Using the /swap command also turns the kobold you are swapping with to face the direction your camera is looking, when your camera should probably match the way the kobold was already looking, since some people might want to switch to a specific kobold in an animation spot for the view but it'll start breaking the moment they switch and the kobold's head completely flips.

  1. Camera Mode 3 shouldn't be taking priority over so much.

When switching to camera 3, it should copy Camera 4's Positions and Camera 1's Angles, so you can use it like normal. but when switching from camera 3, only copy it's Angles and Positions when switching directly from Camera 3 to 4, so that you don't mess up camera 4's position and angle if you're just using Camera 3 to look around. this would also make sure that cameras 3 and 4 don't desync from each other like in issue #246

The general issue seems to be that Camera 3 and the cameras in general are taking priority over stuff they shouldn't.

Another thing i will mention that seems more like a side effect rather than an issue, is that certain angles you can set for camera 4 can make the camera flip upside down or roll on its side.