Closed Kovacs-3d closed 1 year ago
Yeah, okay. I was looking at your shader and saw that this is just the displacement. You still need to add the original vertex positions at the end.
Yeah sorry, I made the original code node with respect to Amplify Shader's defaults which uses local space offsets.
You found the intended solution just fine!
Hello. Can you check what the problem might be? If I switch URPJigglePhysicsSoftbody.shadergraph, the vertex disappears. I tried the way it is in the ASE shader but it doesn't work I don't understand.