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naelstrof
/
UnityPenetrationTech
A gpu-based deformation system for mapping penetrators along orifice paths.
MIT License
107
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Not working in built in render pipeline
#12
hackeranmol
closed
1 year ago
3
Fixing ProcDeform Baking bug (Issue#10)
#11
LostToPixels
closed
1 year ago
0
ProceduralDeformation bakes using the default pose.
#10
naelstrof
closed
3 months ago
0
Script execution order: curse of unity's "packages"
#9
nakedfighter3d
closed
3 months ago
2
Similar function as SetTargetHole but with lerp transition
#8
Kovacs-3d
closed
3 months ago
1
(QOL) Ability to draw Penetratable gizmos on penetration
#7
LostToPixels
closed
3 months ago
1
Example penetrator shaders have incorrect vertex output values
#6
LostToPixels
closed
3 months ago
1
Models with non-neutral scalings have incorrect gizmos drawn for radius.
#5
naelstrof
closed
3 months ago
0
RenderTexture.Release causes a crash when called during shutdown.
#4
naelstrof
closed
1 year ago
0
Clip range listener doesn't work in HDRP Shader Graph
#3
bonzomi
closed
2 years ago
4
Catmull rom debug drawing looks "too long"
#2
naelstrof
closed
3 months ago
0
fixed smexy audio, I think
#1
blackcatstudiosdev
closed
3 years ago
1