naelstrof / VRPlayspaceMover

A little app that lets you adjust your play-space by gripping the universe!
MIT License
159 stars 34 forks source link

Play Space not resetting #27

Open BeMad4M3 opened 5 years ago

BeMad4M3 commented 5 years ago

So, I got everything working, except for the playspace location not resenting to default, the only way ive gotten it to reset is by closing the playspace mover ap, and reopening it

NotToBlame commented 5 years ago

I also have this issue as well. My reset is bound to both grips but nothing is working. Also have to close and re-open to reset it

naelstrof commented 5 years ago

What's the command line arguments you two are using?

BeMad4M3 commented 5 years ago

What's the command line arguments you two are using?

the default one that comes with the program, and i try'd the command line, from Reetonzzz's youtube video, and that didnt work either

NotToBlame commented 5 years ago

I slightly edited the one I used but lost what it was I originally set due to re-install to see if it would fix but this is the original one which also doesn't reset -l 2 -r 2 --resetButtonMask 4 --physics --jumpMultiplier 130 --leftTogglePhysicsMask 4

naelstrof commented 5 years ago

That should make it so if you press both grips on both vive wands, the playspace should reset, assuming you're using a Vive.

It's also important that your controllers are considered "left" and "right" controllers. Perhaps start PlayspaceMover with only controllers connected before you enable trackers to see if that helps.

NotToBlame commented 5 years ago

Yeah that's what I use is both grips. Though I disabled physics previously. I'll now try running with just controllers turn on and see if resetting counts. Side question: How do I find out if controllers are not considered "left" and "right"? or is just looking to see if the hand symbols come up enough?

EDIT: Tried just running SteamVR with no other applications loaded, and only having 2 controllers connected, still not resetting