... and as a bonus, the generation directly from blender.
The polygons are generated for different angles between 0 and 2pi. As a result, the collision should work exactly the same way as for polygon that are generated from sprites.
Normally, there shouldn't be lots of code to do to adapt collision algo to 3D ships now.
... and as a bonus, the generation directly from blender. The polygons are generated for different angles between 0 and 2pi. As a result, the collision should work exactly the same way as for polygon that are generated from sprites. Normally, there shouldn't be lots of code to do to adapt collision algo to 3D ships now.