naia-lib / naia

a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
Apache License 2.0
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Update bevy_core requirement from 0.7 to 0.8 #76

Closed dependabot[bot] closed 2 years ago

dependabot[bot] commented 2 years ago

Updates the requirements on bevy_core to permit the latest version.

Changelog

Sourced from bevy_core's changelog.

Version 0.8.0 (2022-07-30)

Added

  • [Callable PBR functions][4939]
  • [Spotlights][4715]
  • [Camera Driven Rendering][4745]
  • [Camera Driven Viewports][4898]
  • [Visibilty Inheritance, universal ComputedVisibility, and RenderLayers support][5310]
  • [Better Materials: AsBindGroup trait and derive, simpler Material trait][5053]
  • [Derive AsBindGroup Improvements: Better errors, more options, update examples][5364]
  • [Support AsBindGroup for 2d materials as well][5312]
  • [Parallel Frustum Culling][4489]
  • [Hierarchy commandization][4197]
  • [Generate vertex tangents using mikktspace][3872]
  • [Add a SpatialBundle with Visibility and Transform components][5344]
  • [Add RegularPolygon and Circle meshes][3730]
  • [Add a SceneBundle to spawn a scene][2424]
  • [Allow higher order systems][4833]
  • [Add global init() and get() accessors for all newtyped TaskPools][2250]
  • [Add reusable shader functions for transforming position/normal/tangent][4901]
  • [Add support for vertex colors][4528]
  • [Add support for removing attributes from meshes][5254]
  • [Add option to center a window][4999]
  • [Add depth_load_op configuration field to Camera3d][4904]
  • [Refactor Camera methods and add viewport rect][4948]
  • [Add TextureFormat::R16Unorm support for Image][5249]
  • [Add a VisibilityBundle with Visibility and ComputedVisibility components][5335]
  • [Add ExtractResourcePlugin][3745]
  • [Add depth_bias to SpecializedMaterial][4101]
  • [Added offset parameter to TextureAtlas::from_grid_with_padding][4836]
  • [Add the possibility to create custom 2d orthographic cameras][4048]
  • [bevy_render: Add attributes and attributes_mut methods to Mesh][3927]
  • [Add helper methods for rotating Transforms][5151]
  • [Enable wgpu profiling spans when using bevy's trace feature][5182]
  • [bevy_pbr: rework extract_meshes][4240]
  • [Add inverse_projection and inverse_view_proj fields to shader view uniform][5119]
  • [Add ViewRangefinder3d to reduce boilerplate when enqueuing standard 3D PhaseItems][5014]
  • [Create bevy_ptr standalone crate][4653]
  • [Add IntoIterator impls for &Query and &mut Query][4692]
  • [Add untyped APIs for Components and Resources][4447]
  • [Add infallible resource getters for WorldCell][4104]
  • [Add get_change_ticks method to EntityRef and EntityMut][2539]
  • [Add comparison methods to FilteredAccessSet][4211]
  • [Add Commands::new_from_entities][4423]
  • [Add QueryState::get_single_unchecked_manual and its family members][4841]
  • [Add ParallelCommands system parameter][4749]
  • [Add methods for querying lists of entities][4879]
  • [Implement FusedIterator for eligible Iterator types][4942]
  • [Add component_id() function to World and Components][5066]

... (truncated)

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dependabot[bot] commented 2 years ago

The following labels could not be found: dependencies.

dependabot[bot] commented 2 years ago

Looks like bevy_core is up-to-date now, so this is no longer needed.