Open GoogleCodeExporter opened 9 years ago
This is due to a Castle Age change that no longer lists all 4 gates on a page.
Now each of the 8 gates is an individual page fetch. The code currently still
expects that one visit is required per side, not 4 per side. The additional
complication here is that attacks must also visit the correct gate before
executing the attack.
Original comment by lur...@hotmail.com
on 4 Sep 2011 at 8:08
If it's too hard to make an auto gate selector, maybe make a menu item where
the user can select which gate would be the default. At least that way the
user could select which gate would be used for all attacks rather than being
stuck dead in the water on the first gate.
Original comment by g.stock...@gmail.com
on 1 Oct 2011 at 7:11
I've tried using this fix in the latest version 1169 but it doesn't seem to
work anymore. If the first tower has 0 targets it never moves to the next
tower. I only wish I was smart enough to figure this out.
Original comment by daed...@hotmail.com
on 12 Nov 2011 at 11:19
Any ideas on ways to fix this / work around this or is it a dead issue?
Original comment by wow.t...@gmail.com
on 24 Jan 2012 at 9:03
Original issue reported on code.google.com by
stefano....@gmail.com
on 8 Aug 2011 at 6:58