Closed GoogleCodeExporter closed 9 years ago
>> The function to get a Mouse_X and Mouse_Y doesn't works when I am trying to
draw a solid sprite as cursor. Everything works fine on Linux. I tested this
isue with FPC 2.5.1 and 2.2.4 .
Did you call mouse_ClearState() in your process procedure?
>> Also Joystick doesn't works on Windows version. I need to plug second
Joystick so engine finds my Joysticks. On Linux I have no problems with this.
I use WinAPI functions joyGetNumDevs() and joyGetDevCaps(), and if they fail -
there is a problem in driver, or something else and I can't do anything with
this. But... what was written to the log-file by engine? With one joystick and
two.
Original comment by dr.andru@gmail.com
on 24 Aug 2010 at 4:27
I think I don't included some important ZenGL unit for capturing mouse
position, since I tried to draw sprite in "demo08" with Mouse_X and Mouse_Y
coordinates and it worked like a charm.
Again you was right. I am using shitty generic joystick drivers on Windows XP
Media Center 2005 SP3. I tested with Wingman Action Pad and it worked just
fine. Since everything works when I plug two joypads,I will live with that.
Original comment by GintisDX@gmail.com
on 25 Aug 2010 at 7:54
Attachments:
Solved!
Just needed to use "mouse_ClearState" in Process event :/
Original comment by GintisDX@gmail.com
on 25 Aug 2010 at 8:05
Original comment by dr.andru@gmail.com
on 25 Aug 2010 at 9:12
Original issue reported on code.google.com by
GintisDX@gmail.com
on 24 Aug 2010 at 3:52