nakijun / zengl

Automatically exported from code.google.com/p/zengl
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no tex_Del on destroying sprite zglCSprite2D #23

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
Destroying spriteengine and reloading.

What is the expected output? What do you see instead?
Error

What version of the product are you using? On what operating system? With
waht compiler - Delphi/FreePascal?
0.2 rc6
Lazarus debian

Please provide any additional information below.
There is no tex_Del on destroying sprite zglCSprite2D.

Original issue reported on code.google.com by girouxmatthieu on 28 Jan 2011 at 11:36

GoogleCodeExporter commented 9 years ago
zglCSprite2D doesn't have nothing to do with the resources. One of the reason - 
many sprites can have the same zglPTexture.

Original comment by dr.andru@gmail.com on 28 Jan 2011 at 12:11

GoogleCodeExporter commented 9 years ago
Ok i agree .
i am changing my inherit of spritengine so.

Original comment by girouxmatthieu on 28 Jan 2011 at 12:19