nakijun / zengl

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Strange Bug with Direct3D and RenderTargets #48

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I do use a RenderTarge to take a screenshot and use this screenshot to make a 
transition effect.

[code]
rtarget_Set(rtarget);
Render;
rtarget_Set(nil);
[/code]

This code works very well with OpenGL, but in Direct3D it have a strange bug. 
It draws my inventory on the wrong place and upside down.

If I remove the scissor_Begin and scissor_End I use to draw the inventory, the 
bug does not happens.

Original issue reported on code.google.com by wagenhei...@gmail.com on 3 Dec 2011 at 8:43

Attachments:

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r1355.

Original comment by dr.andru@gmail.com on 4 Dec 2011 at 2:19

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r1356.

Original comment by dr.andru@gmail.com on 4 Dec 2011 at 2:19