nama-gatsuo / AzureKinectForUE

Exposes Azure Kinect Support for integration into Unreal Engine Applications.
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Please forgive me with the rookie questions. I can't open my project at all. #10

Open evbahn opened 1 year ago

evbahn commented 1 year ago

First of all, thank you so much 生鰹さん for this plugin. It is probably the only open-source UE plugin I could find on the internet.

I'm currently using UE4.27.2 for my project. I have downloaded and installed the Azure Kinect SDK v1.4.1 & Azure Kinect Body Tracking SDK v1.1.2. I tried to follow the instruction, but I think I'm missing something or did something wrong.

Attached here are the setup and errors I've encountered. VS_Plugin_Setup When I tried to rebuild my project this error shows up. UE4_RebuildFail

I also copied certain files according to the official Azure Kinect documentation but I'm not sure where exactly to add the environment variable. OfficialMS_BodyTrackSDK_Unreal01

I am not a programmer. I have been relying heavily on Blueprint for my project a lot, and I have worked with only a few plugins on UE so please bear with me if I'm slow or dumb to understand the solutions you might have already given.

I'm hoping to hear from anyone soon because this plugin would be a lifesaver for my project. Thank you in advance!

evbahn commented 1 year ago

Turns out it is really a beginner mistake. I've figured out that the Environment Variable is the one being set in the Detail Settings of Windows System Properties. SelfFix02

I shall leave it here in case someone like me bumped into the same problem. My project can be opened now.