I encountered the "Failed to start cameras!" error when using the Azure Kinect plugin with UE5.2. After some investigation, I found a solution to this issue.
Solution:
Copy all files from the sdk\windows-desktop\amd64\release\bin directories of both Azure Kinect SDKs into the YourProjectFolder\Plugins\AzureKinectForUE\Binaries\Win64 directory.
This solution resolved the error for me, and now the cameras start correctly within UE5.2. I hope this helps others facing the same problem.
I encountered the "Failed to start cameras!" error when using the Azure Kinect plugin with UE5.2. After some investigation, I found a solution to this issue.
Solution:
Copy all files from the
sdk\windows-desktop\amd64\release\bin
directories of both Azure Kinect SDKs into theYourProjectFolder\Plugins\AzureKinectForUE\Binaries\Win64
directory.This solution resolved the error for me, and now the cameras start correctly within UE5.2. I hope this helps others facing the same problem.