nama-gatsuo / AzureKinectForUE

Exposes Azure Kinect Support for integration into Unreal Engine Applications.
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StopDevice() Add RemapImage.reset() #2

Closed YongsunLee closed 3 years ago

YongsunLee commented 3 years ago

Hi, @nama-gatsuo

When I use this plugin I think that StopDevice() should contain the following contents.

image

This is because if you change the Remap Mode after executing it once and exiting, the previous RemapImage data remains and is not applied.

nama-gatsuo commented 3 years ago

HI @YongsunLee ,

Thanks again for reporting. You are right. Just added lines you provided above and committed to master.