Value of: qrw::g_scene.findGameObjects<qrw::DeploymentZone>()
Expected: has 2 elements where
element #0 is equal to 0x55c8ef710460,
element #1 is equal to 0x55c8ef70f520
Actual: { 0x55c8ef70f520, 0x55c8ef710460 }, whose element #0 doesn't match
[ FAILED ] DeployState_Init.Then_game_objects_are_added_to_scene (15 ms)
The reason is that the deployment zones are managed within a set. Therefore the assertion should not depend on their order.
Unit test sometimes fails with:
The reason is that the deployment zones are managed within a set. Therefore the assertion should not depend on their order.