The game has no longer a top down or flat perspective but an isometric one. To reveal hidden units, a flat mode was introduced which can be toggled via space.
Some details are still a bit broken:
Cursor is not properly updated in flat mode - you first have to move it a bit.
Rendering of the unit path does not react to occlusion by walls yet.
Some minor things related to the new perspective.
However, I merge this to get things going back to master. The minor issues will be fixed there.
The game has no longer a top down or flat perspective but an isometric one. To reveal hidden units, a flat mode was introduced which can be toggled via space.
Some details are still a bit broken:
However, I merge this to get things going back to master. The minor issues will be fixed there.