Closed Muparadzi closed 3 months ago
@Muparadzi any update?
I've not been able to figure out what compression type was causing the issue. Only that the client has an issue spawning agents with a banner displayed if above a certain character count.
On Sun, 17 Mar 2024, 22:37 namidaka, @.***> wrote:
@Muparadzi https://github.com/Muparadzi any update?
— Reply to this email directly, view it on GitHub https://github.com/namidaka/crpg/pull/312#issuecomment-2002641290, or unsubscribe https://github.com/notifications/unsubscribe-auth/AWGCEV4JNH2ZA7PWDGBQBFLYYYLMFAVCNFSM6AAAAABER5FMP2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMBSGY2DCMRZGA . You are receiving this because you were mentioned.Message ID: @.***>
@Muparadzi Probably need a migration that should do something about banners over 100 chars
@Muparadzi Probably need a migration that should do something about banners over 100 chars
We sanitise banners over the limit in game which alleviates any issues caused.
I've not been able to figure out what compression type was causing the issue. Only that the client has an issue spawning agents with a banner displayed if above a certain character count. … On Sun, 17 Mar 2024, 22:37 namidaka, @.> wrote: @Muparadzi https://github.com/Muparadzi any update? — Reply to this email directly, view it on GitHub <#312 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AWGCEV4JNH2ZA7PWDGBQBFLYYYLMFAVCNFSM6AAAAABER5FMP2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMBSGY2DCMRZGA . You are receiving this because you were mentioned.Message ID: @.>
Just drop me a screenshot of the error message i'll find what's wrong
still waiting for the screenshot of the error message
The following error logs were recorded on the server prior to crashing on 11/03/24.
There is also an issue when an agent is spawned and their bannercode count is high where the client doesn't 'spawn' the agent but the server does. I haven't managed to catch an exception or anything to identify the cause of the clientside issue.
WARNING: Compression info input is not between min and max values. Min: -1.000. Max: 1.000.
[22:50:58.497] #FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:18598
#FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:22723
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3477836
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:1371298
#FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:115766
#Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:1253599
#Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:1248686
#Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:170609
#Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:901392
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:159470
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3451493
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3451288
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3453860
#ucrtbase.pdb@{9FB5798C91EBCA528CADC890FF6E04FF} (1): 0:140938
#kernel32.pdb@{EB7C2B38022D10C4BA504711C747F0E2} (1): 0:96964
#ntdll.pdb@{CDFF9FBD905A3860C6760DCE054E50A4} (1): 0:369489
-----------------------------------------------
#TaleWorlds.DotNet.AutoGenerated.pdb@{82A9819E82D44838BB220EEBC51FC3ED} (1): 100663331:0
[22:50:58.497] Skipping report generation. Error reporting disabled.
[22:50:58.498] Messagebox [Always Ignore?] message: Would you like to always ignore this failure?
WARNING: Compression info input is not between min and max values. Min: -3.142. Max: 3.142.
[22:50:58.108] #FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:18598
#FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:22723
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3477836
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:1371298
#FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:115766
#Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:1253599
#Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:1248686
#Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:170751
#Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:901392
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:159470
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3451493
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3451288
#Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3453860
#ucrtbase.pdb@{9FB5798C91EBCA528CADC890FF6E04FF} (1): 0:140938
#kernel32.pdb@{EB7C2B38022D10C4BA504711C747F0E2} (1): 0:96964
#ntdll.pdb@{CDFF9FBD905A3860C6760DCE054E50A4} (1): 0:369489
-----------------------------------------------
#TaleWorlds.DotNet.AutoGenerated.pdb@{82A9819E82D44838BB220EEBC51FC3ED} (1): 100663331:0
still waiting for the screenshot of the error message
The following error logs were recorded on the server prior to crashing on 11/03/24.
There is also an issue when an agent is spawned and their bannercode count is high where the client doesn't 'spawn' the agent but the server does. I haven't managed to catch an exception or anything to identify the cause of the clientside issue.
WARNING: Compression info input is not between min and max values. Min: -1.000. Max: 1.000. [22:50:58.497] #FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:18598 #FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:22723 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3477836 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:1371298 #FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:115766 #Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:1253599 #Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:1248686 #Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:170609 #Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:901392 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:159470 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3451493 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3451288 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3453860 #ucrtbase.pdb@{9FB5798C91EBCA528CADC890FF6E04FF} (1): 0:140938 #kernel32.pdb@{EB7C2B38022D10C4BA504711C747F0E2} (1): 0:96964 #ntdll.pdb@{CDFF9FBD905A3860C6760DCE054E50A4} (1): 0:369489 ----------------------------------------------- #TaleWorlds.DotNet.AutoGenerated.pdb@{82A9819E82D44838BB220EEBC51FC3ED} (1): 100663331:0 [22:50:58.497] Skipping report generation. Error reporting disabled. [22:50:58.498] Messagebox [Always Ignore?] message: Would you like to always ignore this failure?
WARNING: Compression info input is not between min and max values. Min: -3.142. Max: 3.142. [22:50:58.108] #FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:18598 #FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:22723 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3477836 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:1371298 #FairyTale.Library.pdb@{D03221FAC1524B8EAF68C66B86B1CE3E} (1): 0:115766 #Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:1253599 #Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:1248686 #Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:170751 #Game.pdb@{118EFF46575342C0952D90C79811E584} (1): 0:901392 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:159470 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3451493 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3451288 #Rgl.pdb@{236D13FD42904CDFAD994EBB12D61A60} (1): 0:3453860 #ucrtbase.pdb@{9FB5798C91EBCA528CADC890FF6E04FF} (1): 0:140938 #kernel32.pdb@{EB7C2B38022D10C4BA504711C747F0E2} (1): 0:96964 #ntdll.pdb@{CDFF9FBD905A3860C6760DCE054E50A4} (1): 0:369489 ----------------------------------------------- #TaleWorlds.DotNet.AutoGenerated.pdb@{82A9819E82D44838BB220EEBC51FC3ED} (1): 100663331:0
first one is flag progress
Second one is easy to guess it's rotation not being between -360 and +360 (it's Pi)
first one is flag progress Second one is easy to guess it's rotation not being between -360 and +360 (it's Pi)
Although these are the only logs in crpg01e that I can find that occurred around the time of the crash. I can see that this compression issue occurred as late as 21/03 where the bannercode limit was reduced to 100. So I don't think these are related to the bannercode issue after having another look.
first one is flag progress Second one is easy to guess it's rotation not being between -360 and +360 (it's Pi)
Although these are the only logs in crpg01e that I can find that occurred around the time of the crash. I can see that this compression issue occurred as late as 21/03 where the bannercode limit was reduced to 100. So I don't think these are related to the bannercode issue after having another look.
second one is siegemachines :
first one is flag progress Second one is easy to guess it's rotation not being between -360 and +360 (it's Pi)
Although these are the only logs in crpg01e that I can find that occurred around the time of the crash. I can see that this compression issue occurred as late as 21/03 where the bannercode limit was reduced to 100. So I don't think these are related to the bannercode issue after having another look.
second one is siegemachines :
@Muparadzi what's the status?
@Muparadzi what's the status?
I've just had some time this evening to try to replicate the issue locally, which I am able to do. Using a bannercode of about 958 characters, when I join a server it essentially grinds to a halt.
However, in this instance, I do not receive any errors in my server or client so debugging is proving quite difficult at the minute. I'll see if I can get any more info.
Reduced clanBannerKeyMaxLength back to 100 following server crashes caused by #266