Open namuan opened 7 months ago
Prompting Claude Sonnet model
Here's the full code with all the necessary imports and comments:
import arcade
import pyglet
import time
# Dependencies:
# - Python (version 3.6 or later)
# - Arcade library (install with `pip install arcade`)
# Constants
SPRITE_SCALING = 0.5
CHARACTER_SCALING = 0.5
SPRITE_WIDTH = 64
SPRITE_HEIGHT = 64
API_INTERVAL = 5 # API call interval in seconds
# Hard-coded API response for now
API_RESPONSE = "Hello, this is a test response from the API!"
class SpeechBubble(arcade.SpriteSolidColor):
def __init__(self, text, x, y, width, height, color):
super().__init__(width, height, color)
self.text = text
self.center_x = x
self.center_y = y
def draw(self):
super().draw()
arcade.draw_text(self.text, self.center_x, self.center_y, arcade.csscolor.BLACK, 12, anchor_x="center", anchor_y="center")
class MyGame(arcade.Window):
def __init__(self):
# Get the screen size
screen_width, screen_height = arcade.get_display_size()
super().__init__(screen_width, screen_height, borderless=True, transparent=True)
arcade.set_background_color(arcade.csscolor.TRANSPARENT)
# Load the sprite sheet
self.character_sprite_sheet = arcade.load_texture("ghost_sprite_sheet.png")
# Define the animation sequences
self.animation_frames = arcade.load_animated_texture_sequence(
self.character_sprite_sheet,
0, 0,
SPRITE_WIDTH, SPRITE_HEIGHT,
8, 8,
0.1
)
# Create the animated sprite
self.character_sprite = arcade.AnimatedSprite()
self.character_sprite.texture_sequence = self.animation_frames
self.character_sprite.center_x = screen_width - (SPRITE_WIDTH // 2 * CHARACTER_SCALING)
self.character_sprite.center_y = SPRITE_HEIGHT // 2 * CHARACTER_SCALING
self.character_sprite.scale = CHARACTER_SCALING
# Create the speech bubble
self.speech_bubble = SpeechBubble(API_RESPONSE, screen_width // 2, screen_height // 2, 300, 100, arcade.csscolor.WHITE)
# Set the last API call time
self.last_api_call = time.time()
def on_update(self, delta_time):
self.character_sprite.update_animation()
# Make an API call at regular intervals
current_time = time.time()
if current_time - self.last_api_call >= API_INTERVAL:
self.last_api_call = current_time
# Make API call here and update self.speech_bubble.text
def on_draw(self):
self.clear()
self.character_sprite.draw()
self.speech_bubble.draw()
def main():
window = MyGame()
window.set_visible(True)
arcade.run()
if __name__ == "__main__":
main()
To run this code, you'll need to have the following dependencies installed:
Python: You'll need Python 3.6 or later installed on your system. You can download the latest version of Python from the official website: https://www.python.org/downloads/
Arcade Library: The Arcade library is a Python library for creating 2D games. You can install it using pip, the Python package installer:
pip install arcade
If you're using a virtual environment or have multiple Python versions installed, make sure you're installing the library in the correct environment.
Sprite Sheet Image: You'll also need the "ghost_sprite_sheet.png" file, which contains the sprite sheet for the animated character. Make sure this file is in the same directory as your Python script.
Once you have Python and the Arcade library installed, and the sprite sheet image file in the correct location, you should be able to run the code without any issues.
Note that this code doesn't include any actual API call functionality; it's just a skeleton to demonstrate how you can integrate API calls and display the response in a speech bubble. You'll need to replace the commented line # Make API call here and update self.speech_bubble.text
with your actual API call code and update the self.speech_bubble.text
with the received response.
Claude.ai seems to be making up some stuff. Here is the answer from GPT 4
Below is a Python script that uses the Arcade library to animate a character walking using a sprite sheet. The sprite sheet is assumed to be arranged in an 8x8 grid, with each cell containing a frame of the animation.
Firstly, ensure that you have installed the Arcade library in your Python environment. You can install it using pip:
pip install arcade
Here's a simple script to animate the character:
import arcade
import os
# Constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Sprite Sheet Animation Example"
# Constants for the sprite sheet
SPRITE_SCALING = 1.0
SPRITE_SIZE = 128 # The size of the sprite in the sheet
SPRITE_IMAGE_COUNT = 64 # Assuming an 8x8 grid
COLUMNS = 8
COUNTDOWN = 1 # Time in seconds to update the frame
class MyGame(arcade.Window):
def __init__(self):
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
self.character_list = None
# Load the texture at the beginning
self.character_walk_textures = []
# Set up the player info
self.current_texture = 0
self.frame = 0
self.countdown = COUNTDOWN
# Set the background color
arcade.set_background_color(arcade.color.AMAZON)
def setup(self):
# Set up the game and initialize the variables
self.character_list = arcade.SpriteList()
# Assuming the sprite sheet is in the 'resources/images' directory
sprite_sheet_path = os.path.join("resources", "images", "character_sheet.png")
# Load the sprite sheet
self.character_walk_textures = arcade.load_spritesheet(
sprite_sheet_path,
SPRITE_SIZE, SPRITE_SIZE,
COLUMNS, SPRITE_IMAGE_COUNT // COLUMNS, SPRITE_SCALING
)
# Create the sprite
self.character_sprite = arcade.Sprite()
for texture in self.character_walk_textures:
self.character_sprite.append_texture(texture)
# Set the sprite's initial texture
self.character_sprite.set_texture(self.current_texture)
self.character_sprite.center_x = SCREEN_WIDTH // 2
self.character_sprite.center_y = SCREEN_HEIGHT // 2
# Add the sprite to the list of sprites
self.character_list.append(self.character_sprite)
def on_draw(self):
# Render the screen
arcade.start_render()
# Draw the sprites
self.character_list.draw()
def update(self, delta_time):
# Update the animation every second
self.countdown -= delta_time
if self.countdown <= 0:
self.countdown = COUNTDOWN
self.current_texture += 1
if self.current_texture >= len(self.character_walk_textures):
self.current_texture = 0
self.character_sprite.set_texture(self.current_texture)
def main():
game = MyGame()
game.setup()
arcade.run()
if __name__ == "__main__":
main()
In this script:
MyGame
is a subclass of arcade.Window
and represents the game window.setup
method initializes the game, loads the sprite sheet, and prepares the sprite for rendering.load_spritesheet
function from the arcade library is used to load the sprite sheet texture, assuming all frames are the same size and evenly spaced.update
method is responsible for changing the texture of the character sprite to create an animation effect. This happens every second, as controlled by the countdown
variable.main
function initializes the game and starts the Arcade event loop.Make sure to replace "resources", "images", "character_sheet.png"
with the correct path to your sprite sheet image file in the setup
method. The SPRITE_SIZE
and SPRITE_SCALING
values should also be adjusted based on the actual size of your sprites and how large you want them displayed on the screen.
Create an animated character which stays on your screen and provide suggestions/feedback on your code