Open nanbansenji opened 2 years ago
Script callback error (core.God.apply_blessing): ...s/nanbansenji/ElonaFoobar/bin/mod/core-0.2.6/api/god.lua:99: attempt to index a nil value (local 'believer')
stack traceback:
...s/nanbansenji/ElonaFoobar/bin/mod/core-0.2.6/api/god.lua:99: in function <...s/nanbansenji/ElonaFoobar/bin/mod/core-0.2.6/api/god.lua:98>
local data = {
stat_life = {
integer_id = 2,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_mana = {
integer_id = 3,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_strength = {
integer_id = 10,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_constitution = {
integer_id = 11,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_dexterity = {
integer_id = 12,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_perception = {
integer_id = 13,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_learning = {
integer_id = 14,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_will = {
integer_id = 15,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_magic = {
integer_id = 16,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_charisma = {
integer_id = 17,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_speed = {
integer_id = 18,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stat_luck = {
integer_id = 19,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
long_sword = {
integer_id = 100,
related_basic_attribute = 10,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
short_sword = {
integer_id = 101,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
axe = {
integer_id = 102,
related_basic_attribute = 10,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
blunt = {
integer_id = 103,
related_basic_attribute = 11,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
polearm = {
integer_id = 104,
related_basic_attribute = 11,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
stave = {
integer_id = 105,
related_basic_attribute = 11,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
scythe = {
integer_id = 107,
related_basic_attribute = 10,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
bow = {
integer_id = 108,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
crossbow = {
integer_id = 109,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
firearm = {
integer_id = 110,
related_basic_attribute = 13,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
throwing = {
integer_id = 111,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
martial_arts = {
integer_id = 106,
related_basic_attribute = 10,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
shield = {
integer_id = 168,
related_basic_attribute = 11,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
evasion = {
integer_id = 173,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
dual_wield = {
integer_id = 166,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
two_hand = {
integer_id = 167,
related_basic_attribute = 10,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
element_fire = {
integer_id = 50,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 1,
difficulty = 0,
},
element_cold = {
integer_id = 51,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 1,
difficulty = 0,
},
element_lightning = {
integer_id = 52,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 1,
difficulty = 0,
},
element_darkness = {
integer_id = 53,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 2,
difficulty = 0,
},
element_mind = {
integer_id = 54,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 2,
difficulty = 0,
},
element_nether = {
integer_id = 56,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 4,
difficulty = 0,
},
element_poison = {
integer_id = 55,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 3,
difficulty = 0,
},
element_sound = {
integer_id = 57,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 3,
difficulty = 0,
},
element_chaos = {
integer_id = 59,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 4,
difficulty = 0,
},
element_nerve = {
integer_id = 58,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 3,
difficulty = 0,
},
element_magic = {
integer_id = 60,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 5,
difficulty = 0,
},
element_cut = {
integer_id = 61,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
element_acid = {
integer_id = 63,
related_basic_attribute = 0,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
weight_lifting = {
integer_id = 153,
related_basic_attribute = 10,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
tactics = {
integer_id = 152,
related_basic_attribute = 10,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
marksman = {
integer_id = 189,
related_basic_attribute = 13,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
healing = {
integer_id = 154,
related_basic_attribute = 11,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
mining = {
integer_id = 163,
related_basic_attribute = 11,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
carpentry = {
integer_id = 176,
related_basic_attribute = 11,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
heavy_armor = {
integer_id = 169,
related_basic_attribute = 11,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
medium_armor = {
integer_id = 170,
related_basic_attribute = 11,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
light_armor = {
integer_id = 171,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
lock_picking = {
integer_id = 158,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
disarm_trap = {
integer_id = 175,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
tailoring = {
integer_id = 177,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
jeweler = {
integer_id = 179,
related_basic_attribute = 12,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
pickpocket = {
integer_id = 300,
related_basic_attribute = 12,
ability_type = 0,
cost = 20,
range = 8000,
difficulty = 0,
},
stealth = {
integer_id = 157,
related_basic_attribute = 13,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
detection = {
integer_id = 159,
related_basic_attribute = 13,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
sense_quality = {
integer_id = 162,
related_basic_attribute = 13,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
eye_of_mind = {
integer_id = 186,
related_basic_attribute = 13,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
fishing = {
integer_id = 185,
related_basic_attribute = 13,
ability_type = 0,
cost = 5,
range = 10000,
difficulty = 0,
},
greater_evasion = {
integer_id = 187,
related_basic_attribute = 13,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
anatomy = {
integer_id = 161,
related_basic_attribute = 14,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
literacy = {
integer_id = 150,
related_basic_attribute = 14,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
memorization = {
integer_id = 165,
related_basic_attribute = 14,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
alchemy = {
integer_id = 178,
related_basic_attribute = 14,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
gardening = {
integer_id = 180,
related_basic_attribute = 14,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
gene_engineer = {
integer_id = 151,
related_basic_attribute = 14,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
cooking = {
integer_id = 184,
related_basic_attribute = 14,
ability_type = 0,
cost = 15,
range = 10000,
difficulty = 0,
},
meditation = {
integer_id = 155,
related_basic_attribute = 16,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
magic_device = {
integer_id = 174,
related_basic_attribute = 16,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
casting = {
integer_id = 172,
related_basic_attribute = 16,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
control_magic = {
integer_id = 188,
related_basic_attribute = 16,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
magic_capacity = {
integer_id = 164,
related_basic_attribute = 15,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
faith = {
integer_id = 181,
related_basic_attribute = 15,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
traveling = {
integer_id = 182,
related_basic_attribute = 15,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
riding = {
integer_id = 301,
related_basic_attribute = 15,
ability_type = 0,
cost = 20,
range = 8000,
difficulty = 0,
},
negotiation = {
integer_id = 156,
related_basic_attribute = 17,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
investing = {
integer_id = 160,
related_basic_attribute = 17,
ability_type = 0,
cost = 0,
range = 0,
difficulty = 0,
},
performer = {
integer_id = 183,
related_basic_attribute = 17,
ability_type = 0,
cost = 25,
range = 10000,
difficulty = 0,
},
heal_light = {
integer_id = 400,
related_basic_attribute = 15,
ability_type = 4,
cost = 6,
range = 3000,
difficulty = 80,
},
heal_critical = {
integer_id = 401,
related_basic_attribute = 15,
ability_type = 4,
cost = 15,
range = 3000,
difficulty = 350,
},
cure_of_eris = {
integer_id = 402,
related_basic_attribute = 15,
ability_type = 4,
cost = 35,
range = 3000,
difficulty = 800,
},
cure_of_jure = {
integer_id = 403,
related_basic_attribute = 15,
ability_type = 4,
cost = 80,
range = 3000,
difficulty = 1300,
},
healing_touch = {
integer_id = 405,
related_basic_attribute = 15,
ability_type = 4,
cost = 20,
range = 8000,
difficulty = 400,
},
holy_light = {
integer_id = 406,
related_basic_attribute = 15,
ability_type = 0,
cost = 15,
range = 3000,
difficulty = 400,
},
vanquish_hex = {
integer_id = 407,
related_basic_attribute = 15,
ability_type = 0,
cost = 35,
range = 3000,
difficulty = 850,
},
teleport_other = {
integer_id = 409,
related_basic_attribute = 16,
ability_type = 5,
cost = 10,
range = 5000,
difficulty = 200,
},
teleport = {
integer_id = 408,
related_basic_attribute = 16,
ability_type = 5,
cost = 10,
range = 10000,
difficulty = 400,
},
short_teleport = {
integer_id = 410,
related_basic_attribute = 16,
ability_type = 5,
cost = 8,
range = 10000,
difficulty = 120,
},
identify = {
integer_id = 411,
related_basic_attribute = 13,
ability_type = 0,
cost = 28,
range = 10000,
difficulty = 800,
},
uncurse = {
integer_id = 412,
related_basic_attribute = 15,
ability_type = 0,
cost = 35,
range = 3000,
difficulty = 700,
},
oracle = {
integer_id = 413,
related_basic_attribute = 16,
ability_type = 0,
cost = 150,
range = 3000,
difficulty = 1500,
},
magic_dart = {
integer_id = 414,
related_basic_attribute = 16,
ability_type = 2,
cost = 5,
range = 2006,
difficulty = 110,
},
nether_arrow = {
integer_id = 415,
related_basic_attribute = 16,
ability_type = 2,
cost = 8,
range = 2006,
difficulty = 400,
},
chaos_eye = {
integer_id = 417,
related_basic_attribute = 16,
ability_type = 2,
cost = 10,
range = 2006,
difficulty = 650,
},
nerve_arrow = {
integer_id = 416,
related_basic_attribute = 16,
ability_type = 2,
cost = 10,
range = 2006,
difficulty = 400,
},
dark_eye = {
integer_id = 418,
related_basic_attribute = 16,
ability_type = 2,
cost = 10,
range = 2006,
difficulty = 200,
},
crystal_spear = {
integer_id = 459,
related_basic_attribute = 16,
ability_type = 2,
cost = 24,
range = 2006,
difficulty = 950,
},
ice_bolt = {
integer_id = 419,
related_basic_attribute = 16,
ability_type = 1,
cost = 10,
range = 9006,
difficulty = 220,
},
fire_bolt = {
integer_id = 420,
related_basic_attribute = 16,
ability_type = 1,
cost = 10,
range = 9006,
difficulty = 220,
},
lightning_bolt = {
integer_id = 421,
related_basic_attribute = 16,
ability_type = 1,
cost = 10,
range = 9006,
difficulty = 220,
},
darkness_bolt = {
integer_id = 422,
related_basic_attribute = 16,
ability_type = 1,
cost = 12,
range = 9006,
difficulty = 350,
},
mind_bolt = {
integer_id = 423,
related_basic_attribute = 16,
ability_type = 1,
cost = 12,
range = 9006,
difficulty = 350,
},
suicide_attack = {
integer_id = 644,
related_basic_attribute = 11,
ability_type = 3,
cost = 16,
range = 8000,
difficulty = 450,
},
ice_ball = {
integer_id = 431,
related_basic_attribute = 16,
ability_type = 3,
cost = 16,
range = 3002,
difficulty = 450,
},
fire_ball = {
integer_id = 432,
related_basic_attribute = 16,
ability_type = 3,
cost = 16,
range = 3002,
difficulty = 450,
},
chaos_ball = {
integer_id = 433,
related_basic_attribute = 16,
ability_type = 3,
cost = 20,
range = 3002,
difficulty = 1000,
},
raging_roar = {
integer_id = 434,
related_basic_attribute = 16,
ability_type = 3,
cost = 18,
range = 3002,
difficulty = 700,
},
magic_storm = {
integer_id = 460,
related_basic_attribute = 16,
ability_type = 3,
cost = 40,
range = 3002,
difficulty = 1400,
},
healing_rain = {
integer_id = 404,
related_basic_attribute = 15,
ability_type = 3,
cost = 38,
range = 3002,
difficulty = 500,
},
rain_of_sanity = {
integer_id = 637,
related_basic_attribute = 15,
ability_type = 3,
cost = 50,
range = 3002,
difficulty = 500,
},
gravity = {
integer_id = 466,
related_basic_attribute = 16,
ability_type = 0,
cost = 24,
range = 3002,
difficulty = 750,
},
summon_monsters = {
integer_id = 424,
related_basic_attribute = 16,
ability_type = 7,
cost = 15,
range = 2006,
difficulty = 200,
},
summon_wild = {
integer_id = 425,
related_basic_attribute = 16,
ability_type = 7,
cost = 15,
range = 2006,
difficulty = 200,
},
summon_fire = {
integer_id = 642,
related_basic_attribute = 16,
ability_type = 7,
cost = 15,
range = 2006,
difficulty = 200,
},
summon_pawn = {
integer_id = 641,
related_basic_attribute = 16,
ability_type = 7,
cost = 15,
range = 2006,
difficulty = 200,
},
summon_cats = {
integer_id = 639,
related_basic_attribute = 16,
ability_type = 7,
cost = 15,
range = 2006,
difficulty = 200,
},
summon_yeek = {
integer_id = 640,
related_basic_attribute = 16,
ability_type = 7,
cost = 15,
range = 2006,
difficulty = 200,
},
summon_sister = {
integer_id = 643,
related_basic_attribute = 16,
ability_type = 7,
cost = 15,
range = 2006,
difficulty = 200,
},
dominate = {
integer_id = 435,
related_basic_attribute = 17,
ability_type = 0,
cost = 125,
range = 2006,
difficulty = 2000,
},
web = {
integer_id = 436,
related_basic_attribute = 16,
ability_type = 0,
cost = 10,
range = 7000,
difficulty = 150,
},
mist_of_darkness = {
integer_id = 437,
related_basic_attribute = 16,
ability_type = 0,
cost = 12,
range = 7000,
difficulty = 320,
},
wall_creation = {
integer_id = 438,
related_basic_attribute = 16,
ability_type = 0,
cost = 20,
range = 7000,
difficulty = 250,
},
door_creation = {
integer_id = 457,
related_basic_attribute = 16,
ability_type = 0,
cost = 15,
range = 7000,
difficulty = 200,
},
acid_ground = {
integer_id = 455,
related_basic_attribute = 16,
ability_type = 0,
cost = 18,
range = 7000,
difficulty = 480,
},
ether_ground = {
integer_id = 634,
related_basic_attribute = 16,
ability_type = 0,
cost = 18,
range = 7000,
difficulty = 480,
},
fire_wall = {
integer_id = 456,
related_basic_attribute = 16,
ability_type = 0,
cost = 24,
range = 7000,
difficulty = 640,
},
curse = {
integer_id = 645,
related_basic_attribute = 16,
ability_type = 0,
cost = 10,
range = 2004,
difficulty = 100,
},
["return"] = {
integer_id = 428,
related_basic_attribute = 13,
ability_type = 0,
cost = 28,
range = 10000,
difficulty = 550,
},
four_dimensional_pocket = {
integer_id = 463,
related_basic_attribute = 13,
ability_type = 0,
cost = 60,
range = 10000,
difficulty = 750,
},
magic_map = {
integer_id = 429,
related_basic_attribute = 13,
ability_type = 0,
cost = 30,
range = 10000,
difficulty = 450,
},
wizards_harvest = {
integer_id = 464,
related_basic_attribute = 17,
ability_type = 0,
cost = 45,
range = 10000,
difficulty = 350,
},
sense_object = {
integer_id = 430,
related_basic_attribute = 13,
ability_type = 0,
cost = 22,
range = 10000,
difficulty = 250,
},
restore_body = {
integer_id = 439,
related_basic_attribute = 15,
ability_type = 0,
cost = 18,
range = 3000,
difficulty = 250,
},
restore_spirit = {
integer_id = 440,
related_basic_attribute = 15,
ability_type = 0,
cost = 18,
range = 3000,
difficulty = 250,
},
resurrection = {
integer_id = 461,
related_basic_attribute = 15,
ability_type = 0,
cost = 60,
range = 10000,
difficulty = 1650,
},
wish = {
integer_id = 441,
related_basic_attribute = 16,
ability_type = 0,
cost = 580,
range = 10000,
difficulty = 5250,
},
meteor = {
integer_id = 465,
related_basic_attribute = 16,
ability_type = 0,
cost = 220,
range = 10000,
difficulty = 1450,
},
mutation = {
integer_id = 454,
related_basic_attribute = 13,
ability_type = 0,
cost = 70,
range = 3000,
difficulty = 2250,
},
holy_shield = {
integer_id = 442,
related_basic_attribute = 15,
ability_type = 1001,
cost = 8,
range = 3000,
difficulty = 150,
},
mist_of_silence = {
integer_id = 443,
related_basic_attribute = 13,
ability_type = 1002,
cost = 24,
range = 2006,
difficulty = 620,
},
regeneration = {
integer_id = 444,
related_basic_attribute = 15,
ability_type = 1003,
cost = 16,
range = 3000,
difficulty = 400,
},
elemental_shield = {
integer_id = 445,
related_basic_attribute = 15,
ability_type = 1004,
cost = 14,
range = 3000,
difficulty = 350,
},
speed = {
integer_id = 446,
related_basic_attribute = 15,
ability_type = 1005,
cost = 28,
range = 3000,
difficulty = 1050,
},
slow = {
integer_id = 447,
related_basic_attribute = 16,
ability_type = 1006,
cost = 10,
range = 2006,
difficulty = 450,
},
hero = {
integer_id = 448,
related_basic_attribute = 15,
ability_type = 1007,
cost = 12,
range = 3000,
difficulty = 80,
},
mist_of_frailness = {
integer_id = 449,
related_basic_attribute = 16,
ability_type = 1008,
cost = 8,
range = 2006,
difficulty = 300,
},
element_scar = {
integer_id = 450,
related_basic_attribute = 16,
ability_type = 1009,
cost = 15,
range = 2006,
difficulty = 600,
},
holy_veil = {
integer_id = 451,
related_basic_attribute = 15,
ability_type = 1010,
cost = 20,
range = 3000,
difficulty = 900,
},
nightmare = {
integer_id = 452,
related_basic_attribute = 13,
ability_type = 1011,
cost = 15,
range = 2006,
difficulty = 500,
},
divine_wisdom = {
integer_id = 453,
related_basic_attribute = 14,
ability_type = 1012,
cost = 22,
range = 10000,
difficulty = 350,
},
incognito = {
integer_id = 458,
related_basic_attribute = 13,
ability_type = 1015,
cost = 38,
range = 10000,
difficulty = 250,
},
contingency = {
integer_id = 462,
related_basic_attribute = 15,
ability_type = 1018,
cost = 25,
range = 3000,
difficulty = 1250,
},
boost = {
integer_id = 647,
related_basic_attribute = 15,
ability_type = 1017,
cost = 50,
range = 10000,
difficulty = 500,
},
death_word = {
integer_id = 646,
related_basic_attribute = 15,
ability_type = 1016,
cost = 15,
range = 2006,
difficulty = 500,
},
punishment = {
integer_id = 622,
related_basic_attribute = 15,
ability_type = 1013,
cost = 15,
range = 2006,
difficulty = 500,
},
lulwys_trick = {
integer_id = 625,
related_basic_attribute = 12,
ability_type = 1014,
cost = 20,
range = 10000,
difficulty = 500,
},
harvest_mana = {
integer_id = 621,
related_basic_attribute = 16,
ability_type = 0,
cost = 10,
range = 3000,
difficulty = 700,
},
drain_blood = {
integer_id = 601,
related_basic_attribute = 12,
ability_type = 6,
cost = 7,
range = 2000,
difficulty = 0,
},
power_breath = {
integer_id = 612,
related_basic_attribute = 11,
ability_type = 8,
cost = 10,
range = 9005,
difficulty = 0,
},
fire_breath = {
integer_id = 602,
related_basic_attribute = 11,
ability_type = 8,
cost = 12,
range = 9005,
difficulty = 0,
},
cold_breath = {
integer_id = 603,
related_basic_attribute = 11,
ability_type = 8,
cost = 10,
range = 9005,
difficulty = 0,
},
lightning_breath = {
integer_id = 604,
related_basic_attribute = 11,
ability_type = 8,
cost = 10,
range = 9005,
difficulty = 0,
},
chaos_breath = {
integer_id = 606,
related_basic_attribute = 11,
ability_type = 8,
cost = 10,
range = 9005,
difficulty = 0,
},
poison_breath = {
integer_id = 610,
related_basic_attribute = 11,
ability_type = 8,
cost = 10,
range = 9005,
difficulty = 0,
},
nether_breath = {
integer_id = 608,
related_basic_attribute = 11,
ability_type = 8,
cost = 10,
range = 9005,
difficulty = 0,
},
sound_breath = {
integer_id = 607,
related_basic_attribute = 11,
ability_type = 8,
cost = 10,
range = 9005,
difficulty = 0,
},
darkness_breath = {
integer_id = 605,
related_basic_attribute = 11,
ability_type = 8,
cost = 10,
range = 9005,
difficulty = 0,
},
mind_breath = {
integer_id = 611,
related_basic_attribute = 11,
ability_type = 8,
cost = 10,
range = 9005,
difficulty = 0,
},
nerve_breath = {
integer_id = 609,
related_basic_attribute = 11,
ability_type = 8,
cost = 10,
range = 9005,
difficulty = 0,
},
shadow_step = {
integer_id = 619,
related_basic_attribute = 15,
ability_type = 5,
cost = 10,
range = 6005,
difficulty = 0,
},
dimensional_move = {
integer_id = 627,
related_basic_attribute = 15,
ability_type = 5,
cost = 15,
range = 10000,
difficulty = 0,
},
draw_shadow = {
integer_id = 620,
related_basic_attribute = 15,
ability_type = 5,
cost = 10,
range = 6005,
difficulty = 0,
},
prayer_of_jure = {
integer_id = 623,
related_basic_attribute = 15,
ability_type = 4,
cost = 30,
range = 3000,
difficulty = 0,
},
absorb_magic = {
integer_id = 624,
related_basic_attribute = 16,
ability_type = 0,
cost = 25,
range = 10000,
difficulty = 0,
},
pregnant = {
integer_id = 654,
related_basic_attribute = 13,
ability_type = 0,
cost = 15,
range = 2001,
difficulty = 0,
},
touch_of_weakness = {
integer_id = 613,
related_basic_attribute = 16,
ability_type = 6,
cost = 10,
range = 8000,
difficulty = 0,
},
touch_of_hunger = {
integer_id = 614,
related_basic_attribute = 16,
ability_type = 6,
cost = 10,
range = 8000,
difficulty = 0,
},
touch_of_poison = {
integer_id = 615,
related_basic_attribute = 12,
ability_type = 6,
cost = 10,
range = 8000,
difficulty = 0,
},
touch_of_nerve = {
integer_id = 616,
related_basic_attribute = 12,
ability_type = 6,
cost = 10,
range = 8000,
difficulty = 0,
},
touch_of_fear = {
integer_id = 617,
related_basic_attribute = 15,
ability_type = 6,
cost = 10,
range = 8000,
difficulty = 0,
},
touch_of_sleep = {
integer_id = 618,
related_basic_attribute = 15,
ability_type = 6,
cost = 10,
range = 8000,
difficulty = 0,
},
suspicious_hand = {
integer_id = 635,
related_basic_attribute = 12,
ability_type = 5,
cost = 10,
range = 8000,
difficulty = 0,
},
scavenge = {
integer_id = 651,
related_basic_attribute = 12,
ability_type = 0,
cost = 10,
range = 8000,
difficulty = 0,
},
decapitation = {
integer_id = 658,
related_basic_attribute = 12,
ability_type = 0,
cost = 10,
range = 2001,
difficulty = 0,
},
manis_disassembly = {
integer_id = 660,
related_basic_attribute = 15,
ability_type = 6,
cost = 10,
range = 8000,
difficulty = 0,
},
eye_of_mutation = {
integer_id = 632,
related_basic_attribute = 15,
ability_type = 0,
cost = 10,
range = 2002,
difficulty = 0,
},
eye_of_ether = {
integer_id = 633,
related_basic_attribute = 15,
ability_type = 0,
cost = 10,
range = 2002,
difficulty = 0,
},
eye_of_insanity = {
integer_id = 636,
related_basic_attribute = 17,
ability_type = 0,
cost = 10,
range = 2002,
difficulty = 0,
},
eye_of_dimness = {
integer_id = 638,
related_basic_attribute = 17,
ability_type = 0,
cost = 10,
range = 2002,
difficulty = 0,
},
eye_of_mana = {
integer_id = 652,
related_basic_attribute = 16,
ability_type = 0,
cost = 10,
range = 2002,
difficulty = 0,
},
insult = {
integer_id = 648,
related_basic_attribute = 17,
ability_type = 0,
cost = 10,
range = 2004,
difficulty = 0,
},
vanish = {
integer_id = 653,
related_basic_attribute = 13,
ability_type = 0,
cost = 10,
range = 10000,
difficulty = 0,
},
distant_attack = {
integer_id = 649,
related_basic_attribute = 10,
ability_type = 10,
cost = 10,
range = 2004,
difficulty = 0,
},
distant_attack_2 = {
integer_id = 650,
related_basic_attribute = 10,
ability_type = 10,
cost = 10,
range = 2007,
difficulty = 0,
},
change = {
integer_id = 628,
related_basic_attribute = 13,
ability_type = 0,
cost = 10,
range = 2006,
difficulty = 0,
},
draw_charge = {
integer_id = 629,
related_basic_attribute = 16,
ability_type = 0,
cost = 1,
range = 10000,
difficulty = 0,
},
fill_charge = {
integer_id = 630,
related_basic_attribute = 16,
ability_type = 0,
cost = 10,
range = 10000,
difficulty = 0,
},
swarm = {
integer_id = 631,
related_basic_attribute = 10,
ability_type = 0,
cost = 5,
range = 10000,
difficulty = 220,
},
cheer = {
integer_id = 656,
related_basic_attribute = 17,
ability_type = 0,
cost = 28,
range = 3006,
difficulty = 500,
},
mewmewmew = {
integer_id = 657,
related_basic_attribute = 19,
ability_type = 0,
cost = 1,
range = 3000,
difficulty = 500,
},
mirror = {
integer_id = 626,
related_basic_attribute = 13,
ability_type = 0,
cost = 30,
range = 10000,
difficulty = 500,
},
grenade = {
integer_id = 655,
related_basic_attribute = 16,
ability_type = 3,
cost = 18,
range = 3000,
difficulty = 700,
},
drop_mine = {
integer_id = 659,
related_basic_attribute = 16,
ability_type = 0,
cost = 15,
range = 3000,
difficulty = 0,
},
}
local data2 = {}
local i = 1
for k, v in pairs(data) do
local kv = {}
kv["k"] = k
kv["v"] = v
table.insert(data2, i, kv)
i = i + 1
end
table.sort(data2, function(a,b) return (a.v.integer_id < b.v.integer_id) end)
for _, kv in ipairs(data2) do
local k = kv.k
local v = kv.v
print(string.format("\tstatic constexpr Skill %s = Skill { %d, %d, %d, %d, %d, %d };\n", k, v["integer_id"], v["related_basic_attribute"], v["ability_type"], v["cost"], v["range"], v["difficulty"]))
end
環境 Environment
詳細 Details
再現方法 How to reproduce