nanos-world / issues

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Created granades seem to behave incorrectly (only affecting props and players randomly) #232

Closed MegaThorx closed 3 years ago

MegaThorx commented 3 years ago

Created by DaSebsch#1341

gtnardy commented 3 years ago

local MyProp = Grenade(spawn_locations[math.random(#spawn_locations)],Rotator(0, 0, 0),"NanosWorld::SM_OilDrum","NanosWorld::P_Explosion_Dirt","NanosWorld::A_Explosion_Large") MyProp:SetMaterialColorParameter("Tint", Color(1,0.0,0.0,1)) MyProp:SetScale(Vector(3,3,3)) MyProp.BaseDamage = 100 MyProp.DamageInnerRadius = 3000 using explode afterwards, but I get no radius damage, only if I hold the grenade

gtnardy commented 3 years ago

and try that okay this is indeed weird sometimes it kills me now, sometimes it moves the crate next to it sometimes both things together sometimes nothing at all seems like an internal issue then - I will commit the gamemode, just a sec

gtnardy commented 3 years ago

be sure to uncomment --wareGame = 13 at 225 server/index.lua https://github.com/Sebihunter/nanos-world-ware GitHub Sebihunter/nanos-world-ware Minigames gamemode based on the popular gamemodes "Ware" for Multi Theft Auto and Garrys Mod. Complete microgames and earn points to win the game. - Sebihunter/nanos-world-ware

that way only the granade minigame gets launched

gtnardy commented 3 years ago

Hello there DaSebsch! I couldn't reproduce this issue, your game-mode was updated I think and there was no grenade there to test, could you see if it still happens? Were you alone in the server?

https://user-images.githubusercontent.com/6226807/109414928-9103d400-7994-11eb-9b4d-f07ec4a76134.mp4

gtnardy commented 3 years ago

If we experience that again, we can reopen this issue