Closed Timmy-the-nobody closed 2 years ago
Fixed, thanks
Just a quick note: It is indeed not supposed to support game bindings or input when having a WebUI with focus. But it is supposed to have ESC working always.
Just a quick note: It is indeed not supposed to support game bindings or input when having a WebUI with focus. But it is supposed to have ESC working always.
Then there's no way to have keyboard input working in the world and in a WebUI at the same time?
I think functions were added to pass key events into webuis
I think functions were added to pass key events into webuis
it would complicate the thing unnecessarily in my opinion check this canny idea for more context
You always only have one element with focus at a time, this is an universal concept, even on Unreal if you have a widget with focus, other widgets will not get "Key Input" events anymore, neither game inputs.
You always only have one element with focus at a time, this is an universal concept, even on Unreal if you have a widget with focus, other widgets will not get "Key Input" events anymore, neither game inputs.
Hmm, it worked fine with ultralight tho
Prerequisites
Your Environment
Description
After a SetFocus call on a WebUI it seems like all pressed input are ignored by the game outside of this WebUI. It prevents the console or the escape menu to be opened, but it also lead to some weird behaviours, like a button that doesn't work because it's binded to toggle a WebUI (would work to open the UI but not to close it)
Steps to reproduce the behavior
SetFocus
on itExpected behavior
Inputs should be triggered outside of the WebUI as well.
Actual behavior
What's in the issue title and description