[X] I'm sure both client and server are on the latest update.
[X] I have read the console error message carefully (if applicable).
Your Environment
Version: 1.60.0
Operating System: Windows 11
Description
When attaching a cable between a picked pickable and a prop the prop will become crazy and teleport in a random position (near the center of the map I think)
Steps to reproduce the behavior
1: Run the snippet bellow with sandbox gamemode (and make sure at least 1 prop is spawned)
2: Pickup any sandbox tool to create a constraint between the tool muzzle and the first prop found
3: Contemplate the chaos
ToolGun.Subscribe("PickUp", function(self, eChar)
for _, eProp in ipairs(Prop.GetAll()) do
local eConstraint = Cable(eProp:GetLocation(), true)
eConstraint:SetLinearLimits(ConstraintMotion.Locked, ConstraintMotion.Locked, ConstraintMotion.Locked)
eConstraint:SetAngularLimits(ConstraintMotion.Locked, ConstraintMotion.Locked, ConstraintMotion.Locked)
eConstraint:AttachStartTo(self, Vector(), "muzzle")
eConstraint:AttachEndTo(eProp)
break
end
end)
Expected behavior
It should be constrained the same way as if the attach start actor wasn't a pickable
Prerequisites
Your Environment
Description
When attaching a cable between a picked pickable and a prop the prop will become crazy and teleport in a random position (near the center of the map I think)
Steps to reproduce the behavior
1: Run the snippet bellow with sandbox gamemode (and make sure at least 1 prop is spawned) 2: Pickup any sandbox tool to create a constraint between the tool muzzle and the first prop found 3: Contemplate the chaos
Expected behavior
It should be constrained the same way as if the attach start actor wasn't a pickable
Actual behavior
C H A O S