Closed Bad57 closed 11 months ago
The punch event doesn't seems to be triggered on the client side
On a Client script file, add the following code :
Package.Subscribe("Load",function() Console.Log("Test") end)
Character.Subscribe("Punch", function(self) Console.Log("Punch Triggered") end)
This code assumes that you're already pocessing a Character
Punch with your character
Check the console
Client Side console should display :
[date] SCRIPT Test [date] SCRIPT Punch Triggered
Client Side console :
[date] SCRIPT Test
Fixed, thanks for reporting it!
Prerequisites
Your Environment
Description
The punch event doesn't seems to be triggered on the client side
Steps to reproduce the behavior
On a Client script file, add the following code :
Package.Subscribe("Load",function() Console.Log("Test") end)
Character.Subscribe("Punch", function(self) Console.Log("Punch Triggered") end)
This code assumes that you're already pocessing a Character
Punch with your character
Check the console
Expected behavior
Client Side console should display :
[date] SCRIPT Test [date] SCRIPT Punch Triggered
Actual behavior
Client Side console :
[date] SCRIPT Test