Closed vugi99 closed 11 months ago
Data being passed (as a lua table) :
{
"HELLHOUND_SPAWNS" = {
1 = {
"location" = Vector(X = 1421.0, Y = 4618.0, Z = -12.0),
"room" = 1,
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
2 = {
"location" = Vector(X = 1581.0, Y = 5406.0, Z = -12.0),
"room" = 1,
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
3 = {
"location" = Vector(X = 806.0, Y = 6940.0, Z = -12.0),
"room" = 1,
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
4 = {
"location" = Vector(X = -195.0, Y = 5684.0, Z = -12.0),
"room" = 1,
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
5 = {
"location" = Vector(X = -981.0, Y = 6904.0, Z = -12.0),
"room" = 1,
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
6 = {
"location" = Vector(X = -1698.0, Y = 4822.0, Z = -12.0),
"room" = 1,
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
7 = {
"location" = Vector(X = -1770.0, Y = 6032.0, Z = -12.0),
"room" = 1,
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
},
"MAP_DOORS" = {
1 = {
"between_rooms" = {
1 = 1,
2 = 2,
},
"location" = Vector(X = 356.0, Y = 2094.0, Z = 0.0),
"model" = "zm-supermarket::SM_MERGED_StaticMeshActor_2",
"price" = 750,
"required_rooms" = {
1 = 1,
},
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
"scale" = Vector(X = 1.0, Y = 1.0, Z = 1.0),
},
2 = {
"between_rooms" = {
1 = 1,
2 = 3,
},
"location" = Vector(X = -100.0, Y = -2309.0, Z = 0.0),
"model" = "zm-supermarket::SM_MERGED_SM_DoubleDoor_Left2",
"price" = 1000,
"required_rooms" = {
1 = 1,
},
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
"scale" = Vector(X = 1.0, Y = 1.0, Z = 1.0),
},
3 = {
"between_rooms" = {
1 = 2,
2 = 3,
},
"location" = Vector(X = -100.0, Y = -1242.0, Z = 0.0),
"model" = "zm-supermarket::SM_MERGED_SM_DoubleDoor_Right_13",
"price" = 1000,
"required_rooms" = {
1 = 1,
},
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
"scale" = Vector(X = 1.0, Y = 1.0, Z = 1.0),
},
4 = {
"between_rooms" = {
1 = 2,
2 = 4,
},
"location" = Vector(X = 1749.0, Y = -1240.0, Z = 0.0),
"model" = "zm-supermarket::SM_Door",
"price" = 1000,
"required_rooms" = {
1 = 1,
},
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
"scale" = Vector(X = 1.0, Y = 1.0, Z = 1.0),
},
},
"MAP_INTERACT_TRIGGERS" = {
},
"MAP_LIGHT_ZONES" = {
},
"MAP_MYSTERY_BOXES" = {
1 = {
"location" = Vector(X = -1180.0, Y = 1947.0, Z = 0.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 179.99951171875, Roll = 0.0),
},
2 = {
"location" = Vector(X = 1795.0, Y = 414.0, Z = 0.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -90.000778198242, Roll = 0.0),
},
3 = {
"location" = Vector(X = -1339.0, Y = -216.0, Z = 0.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 89.999794006348, Roll = 0.0),
},
},
"MAP_PACK_A_PUNCH" = {
"location" = Vector(X = 1583.0, Y = 1963.0, Z = 0.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
"weapon_location" = Vector(X = 1555.0, Y = 2026.0, Z = 83.0),
"weapon_rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
"MAP_PERKS" = {
"doubletap" = {
"location" = Vector(X = 546.0, Y = -3080.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
"juggernog" = {
"location" = Vector(X = 1033.0, Y = -1357.0, Z = 0.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 89.99974822998, Roll = 0.0),
},
"quick_revive" = {
"location" = Vector(X = 1152.0, Y = 7286.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 179.99951171875, Roll = 0.0),
},
"speed_cola" = {
"location" = Vector(X = -1023.0, Y = -1406.0, Z = 0.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 89.99974822998, Roll = 0.0),
},
"stamin_up" = {
"location" = Vector(X = 1423.0, Y = -1210.0, Z = 0.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
"three_gun" = {
"location" = Vector(X = -1838.0, Y = 392.0, Z = 0.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -90.000778198242, Roll = 0.0),
},
},
"MAP_ROOMS" = {
1 = {
1 = {
"ground_anim" = true,
"location" = Vector(X = 234.0, Y = 7521.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
2 = {
"ground_anim" = true,
"location" = Vector(X = 1628.0, Y = 7735.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -151.20059204102, Roll = 0.0),
"type" = "ground",
},
3 = {
"ground_anim" = true,
"location" = Vector(X = -221.0, Y = 7735.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -43.200908660889, Roll = 0.0),
"type" = "ground",
},
4 = {
"ground_anim" = true,
"location" = Vector(X = -1342.0, Y = 7735.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -43.200908660889, Roll = 0.0),
"type" = "ground",
},
5 = {
"ground_anim" = true,
"location" = Vector(X = -2416.0, Y = 7735.0, Z = 22.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -43.200908660889, Roll = 0.0),
"type" = "ground",
},
6 = {
"ground_anim" = true,
"location" = Vector(X = 1708.0, Y = 6774.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
7 = {
"ground_anim" = true,
"location" = Vector(X = 1931.0, Y = 5884.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
8 = {
"ground_anim" = true,
"location" = Vector(X = 1903.0, Y = 5056.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
9 = {
"ground_anim" = true,
"location" = Vector(X = 1935.0, Y = 4385.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
10 = {
"ground_anim" = true,
"location" = Vector(X = 1876.0, Y = 3650.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
11 = {
"ground_anim" = true,
"location" = Vector(X = 1876.0, Y = 2707.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
12 = {
"ground_anim" = true,
"location" = Vector(X = -2336.0, Y = 2725.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
13 = {
"ground_anim" = true,
"location" = Vector(X = -2336.0, Y = 3876.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
14 = {
"ground_anim" = true,
"location" = Vector(X = -2336.0, Y = 4913.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
15 = {
"ground_anim" = true,
"location" = Vector(X = -2336.0, Y = 5894.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
16 = {
"ground_anim" = true,
"location" = Vector(X = -2336.0, Y = 6760.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -97.20076751709, Roll = 0.0),
"type" = "ground",
},
17 = {
"ground_anim" = true,
"location" = Vector(X = 42.0, Y = 6760.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -90.000778198242, Roll = 0.0),
"type" = "ground",
},
18 = {
"ground_anim" = true,
"location" = Vector(X = 42.0, Y = 6147.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -90.000778198242, Roll = 0.0),
"type" = "ground",
},
19 = {
"ground_anim" = true,
"location" = Vector(X = 42.0, Y = 5352.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -90.000778198242, Roll = 0.0),
"type" = "ground",
},
20 = {
"ground_anim" = true,
"location" = Vector(X = 42.0, Y = 4409.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -90.000778198242, Roll = 0.0),
"type" = "ground",
},
21 = {
"ground_anim" = true,
"location" = Vector(X = 42.0, Y = 3686.0, Z = -13.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -90.000778198242, Roll = 0.0),
"type" = "ground",
},
22 = {
"ground_anim" = true,
"location" = Vector(X= -2447.0, Y = 2026.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 35.999912261963, Roll = 0.0),
"type" = "ground",
},
23 = {
"ground_anim" = true,
"location" = Vector(X = 2453.0, Y = 1533.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 165.59956359863, Roll = 0.0),
"type" = "ground",
},
},
2 = {
},
3 = {
},
4 = {
},
},
"MAP_SETTINGS" = {
"Bosses_Enabled" = true,
"Sky_Light_Intensity" = -1.0,
"Sun_Light_Intensity" = -1.0,
"disabled_enemies" = {
},
"spawn_nanos_sky" = true,
"time_overwrite" = {
},
},
"MAP_STATIC_MESHES" = {
},
"MAP_TELEPORTERS" = {
},
"MAP_WEAPONS" = {
1 = {
"location" = Vector(X = 3.0, Y = -211.0, Z = 114.0),
"max_ammo" = 400,
"price" = 1200,
"rotation" = Rotator(Pitch = 0.0, Yaw = 179.99951171875, Roll = 0.0),
"weapon_name" = "AK47",
},
2 = {
"location" = Vector(X = 1481.0, Y = -1777.0, Z = 133.0),
"max_ammo" = 300,
"price" = 1000,
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
"weapon_name" = "P90",
},
3 = {
"location" = Vector(X = 1559.0, Y = -1256.0, Z = 120.0),
"max_ammo" = 100,
"price" = 1000,
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
"weapon_name" = "SPAS12",
},
},
"MAP_WUNDERFIZZ" = {
1 = {
"location" = Vector(X = 1531.0, Y = 1682.0, Z = 0.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 179.99951171875, Roll = 0.0),
},
},
"MAP_Z_LIMITS" = {
"max" = 1191.0,
"min" = -331.0,
},
"PLAYER_SPAWNS" = {
1 = {
"location" = Vector(X = -635.0, Y = 5801.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
2 = {
"location" = Vector(X = -635.0, Y = 6021.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
3 = {
"location" = Vector(X = 713.0, Y = 6021.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -172.8005065918, Roll = 0.0),
},
4 = {
"location" = Vector(X = 713.0, Y = 6275.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -172.8005065918, Roll = 0.0),
},
5 = {
"location" = Vector(X = 713.0, Y = 6513.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -172.8005065918, Roll = 0.0),
},
6 = {
"location" = Vector(X = -635.0, Y = 6253.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
7 = {
"location" = Vector(X = -635.0, Y = 6511.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
8 = {
"location" = Vector(X = 713.0, Y = 5796.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -172.8005065918, Roll = 0.0),
},
9 = {
"location" = Vector(X = -635.0, Y = 5021.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
10 = {
"location" = Vector(X = -635.0, Y = 3933.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
11 = {
"location" = Vector(X = 713.0, Y = 5007.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -172.8005065918, Roll = 0.0),
},
12 = {
"location" = Vector(X = 713.0, Y = 3929.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -172.8005065918, Roll = 0.0),
},
13 = {
"location" = Vector(X = 713.0, Y = 4555.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = -172.8005065918, Roll = 0.0),
},
14 = {
"location" = Vector(X = -635.0, Y = 4568.0, Z = -12.0),
"rotation" = Rotator(Pitch = 0.0, Yaw = 0.0, Roll = 0.0),
},
},
}
Simple way to reproduce:
local v = {
["location"] = Vector(713.0, 3929.0, -12.0),
["rotation"] = Rotator(0.0, -172.8005065918, 0.0),
}
local v2 = {
["location"] = Vector(713.0, 3929.0, -12.0),
["rotation"] = Rotator(0.0, -172.8005065918, 0.0),
}
ASD2 = {
["asd"] = { v, v2, v }
}
Timer.SetTimeout(function ()
print(NanosTable.Dump(ASD2))
Events.BroadcastRemote("asd", ASD2)
end, 1000)
fixed it 🙏
Prerequisites
Your Environment
Description
Server Crash Randomly on CallRemoteEvent (FIX IT)
Steps to reproduce the behavior
Start the game on zm-supermarket
vzombies_3.0.2_crash_supermarket.zip
Join the server
Expected behavior
Should never crash there
Actual behavior
Crashing randomly (seems like it's doing it 90% of the time) on line 467 in Players.lua
Changing Parse_Custom_Settings in Shared/Config/Config.lua at line 43 may fix the issue (sometimes) ???