Open vugi99 opened 1 year ago
This was not there before, first time seeing it.
local c = Character(Vector(1000, 500, 100), Rotator(), "vzombies-assets::SK_Napalm")
Seems to do this with all custom skeletons characters Also does this when HitReaction is disabled
Shouldn't teleport the character mesh on death
https://github.com/nanos-world/issues/assets/43786647/79ad1e5b-561f-4e0e-8f1c-2c909407613f
Hm do your custom skeletons have the Physical Assets set up? I think this may be because they are entering ragdoll mode with bad collisions
This was not happening on nanos 1.58, you broke something
Prerequisites
Your Environment
Description
This was not there before, first time seeing it.
Steps to reproduce the behavior
local c = Character(Vector(1000, 500, 100), Rotator(), "vzombies-assets::SK_Napalm")
Seems to do this with all custom skeletons characters Also does this when HitReaction is disabled
Expected behavior
Shouldn't teleport the character mesh on death
Actual behavior
https://github.com/nanos-world/issues/assets/43786647/79ad1e5b-561f-4e0e-8f1c-2c909407613f