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Death teleportation for custom skeletons ??? #967

Open vugi99 opened 1 year ago

vugi99 commented 1 year ago

Prerequisites

Your Environment

Description

This was not there before, first time seeing it.

Steps to reproduce the behavior

local c = Character(Vector(1000, 500, 100), Rotator(), "vzombies-assets::SK_Napalm")

Seems to do this with all custom skeletons characters Also does this when HitReaction is disabled

Expected behavior

Shouldn't teleport the character mesh on death

Actual behavior

https://github.com/nanos-world/issues/assets/43786647/79ad1e5b-561f-4e0e-8f1c-2c909407613f

gtnardy commented 12 months ago

Hm do your custom skeletons have the Physical Assets set up? I think this may be because they are entering ragdoll mode with bad collisions

vugi99 commented 12 months ago

This was not happening on nanos 1.58, you broke something