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Sound destroyed automatically without script consent #973

Closed vugi99 closed 12 months ago

vugi99 commented 12 months ago

Prerequisites

Your Environment

Description

Sound destroyed automatically without script consent Could lead to massive errors spamming

Steps to reproduce the behavior

Start sandbox on P2P in-game server Open SpawnMenu Error

Expected behavior

Shouldn't destroy sounds when auto_destroy is set to false

Actual behavior

image

gtnardy commented 12 months ago

didn't you have any other package loaded? I couldn't reproduce this just by loading sandbox I'm betting other script are destroying them somehow

vugi99 commented 12 months ago

I had getpos, default-weapons, default-vehicles and no syed no other package was destroying sounds. I’ve seen someone getting the same issue on VZ, it is a game issue for sure.

vugi99 commented 12 months ago

Maybe when getting too far from the sound position it gets destroyed idk… (it’s a 2D sound but you may have broken something)

gtnardy commented 12 months ago

don't you have the logs at when those sounds got destroyed to see if we can get any correlation? because even if the Unreal actor was destroyed, this does not make the scripting entity to be destroyed as well

vugi99 commented 12 months ago

See https://github.com/nanos-world/issues/issues/976