Closed vugi99 closed 12 months ago
didn't you have any other package loaded? I couldn't reproduce this just by loading sandbox I'm betting other script are destroying them somehow
I had getpos, default-weapons, default-vehicles and no syed no other package was destroying sounds. I’ve seen someone getting the same issue on VZ, it is a game issue for sure.
Maybe when getting too far from the sound position it gets destroyed idk… (it’s a 2D sound but you may have broken something)
don't you have the logs at when those sounds got destroyed to see if we can get any correlation? because even if the Unreal actor was destroyed, this does not make the scripting entity to be destroyed as well
Prerequisites
Your Environment
Description
Sound destroyed automatically without script consent Could lead to massive errors spamming
Steps to reproduce the behavior
Start sandbox on P2P in-game server Open SpawnMenu Error
Expected behavior
Shouldn't destroy sounds when auto_destroy is set to false
Actual behavior