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Animation loop_indefinitely not working on join #987

Open vugi99 opened 8 months ago

vugi99 commented 8 months ago

Prerequisites

Your Environment

Description

No sync on join

Steps to reproduce the behavior


local char = Character(Vector(300, 300, 100), Rotator(), "nanos-world::SK_Mannequin")

function panim()
    char:PlayAnimation("nanos-world::A_Mannequin_Taunt_Clap", AnimationSlotType.FullBody, true)
end
panim()

Expected behavior

vgfh c

Actual behavior

https://github.com/nanos-world/issues/assets/43786647/103ef921-90fc-4c2b-a61c-7a5969a21695

gtnardy commented 7 months ago

yeah this is not an expected behavior as animations are transient, I will need to implement a persistent way to keep the "loop indefinitely" animation information to sync when players join