[X] I'm sure both client and server are on the latest update.
[X] I have read the console error message carefully (if applicable).
Your Environment
Version: 1.64.8
Operating System: e.g. Ubuntu 20.04.2 LTS, Windows 11
Description
No sync on join
Steps to reproduce the behavior
local char = Character(Vector(300, 300, 100), Rotator(), "nanos-world::SK_Mannequin")
function panim()
char:PlayAnimation("nanos-world::A_Mannequin_Taunt_Clap", AnimationSlotType.FullBody, true)
end
panim()
yeah this is not an expected behavior as animations are transient, I will need to implement a persistent way to keep the "loop indefinitely" animation information to sync when players join
Prerequisites
Your Environment
Description
No sync on join
Steps to reproduce the behavior
Expected behavior
vgfh c
Actual behavior
https://github.com/nanos-world/issues/assets/43786647/103ef921-90fc-4c2b-a61c-7a5969a21695