Closed Timmy-the-nobody closed 8 months ago
Will fix it, actually Character and Vehicles have the bounds multiplied which makes it bigger for optimization reasons, I will normalize the values when returning it
Will fix it, actually Character and Vehicles have the bounds multiplied which makes it bigger for optimization reasons, I will normalize the values when returning it
Alright will wait for a fix then
Prerequisites
Your Environment
Description
The bounding box returned by
char:GetBounds
seem to return something else than the mesh bounds for Character entities. With StaticMesh entities there's no issue as you can see on the 1st screenshot.Steps to reproduce the behavior
Manipulate
actor:GetBounds
's origin and extent on a Character entity.Expected behavior
The bounding box should be close to the mesh.
Actual behavior
See 2nd screenshot in description.