Closed NegativeNameNGT closed 6 months ago
unfortunately I didn't found a way to provide this behavior from C++ to Blueprints, it seems default values are a blueprint thing only, i.e. the default values only appear in the blueprint graph as default parameters when calling an event and I can't really access them when calling it from code (c++) to blueprints to get the defaults
Prerequisites
Your Environment
Description
Passing nil parameters causes a type error.![image](https://github.com/nanos-world/issues/assets/79408258/87b6fc54-9463-4806-b4b9-44bb74534806)
Steps to reproduce the behavior
Expected behavior
It should use the default value of the argument
Actual behavior
It causes a type error