This might relate to the dropped UU assembler idea (issue #5), but to explain it simply -- if you have a UUM recipe that makes, e.g., 32 [item] from 4 UU, it should be possible to make just 1 [item] from 125 millibuckets, or 64 [item] from 8,000 mB.
A suggestion would be to tie in to the Forestry carpenter, but this produces the problem of actually entering a crafting recipe and deciding the correct output amount -- put simply, it's not designed for this purpose. Possibly the UUM assembler from GregTech does something similar, but I don't run GregTech and likely never will, so that's not a problem.
Name it... Fabricator? Give it about 8 buckets' worth of storage. Make the player have to put in a UU recipe (use fake items, though) to select the output item and then try to produce just 1 of the item at a time. Come to think of it, make it 9 buckets' worth of storage, so one can make diamonds, too.
Original suggestion from Eliav24 in the IC2 forum thread.
This might relate to the dropped UU assembler idea (issue #5), but to explain it simply -- if you have a UUM recipe that makes, e.g., 32 [item] from 4 UU, it should be possible to make just 1 [item] from 125 millibuckets, or 64 [item] from 8,000 mB.
A suggestion would be to tie in to the Forestry carpenter, but this produces the problem of actually entering a crafting recipe and deciding the correct output amount -- put simply, it's not designed for this purpose. Possibly the UUM assembler from GregTech does something similar, but I don't run GregTech and likely never will, so that's not a problem.
Name it... Fabricator? Give it about 8 buckets' worth of storage. Make the player have to put in a UU recipe (use fake items, though) to select the output item and then try to produce just 1 of the item at a time. Come to think of it, make it 9 buckets' worth of storage, so one can make diamonds, too.