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narc0tiq
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evoGUI
A Factorio mod to add a GUI with the biter evolution factor and the current play time. Purely informative.
https://mods.factorio.com/mods/Narc/EvoGUI
MIT License
37
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12
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Play Time Clock Compatibility for Mod Global Tick Time Scale
#86
ttyler3
opened
1 year ago
0
Surface time "days since landing" inaccurate when day length modded
#85
FuryoftheStars
opened
2 years ago
0
Add a frame/background to the gui
#84
FuryoftheStars
opened
2 years ago
0
Change remote.call() inputs for sensor plugins multiplayer compatible
#83
FuryoftheStars
opened
2 years ago
0
dependency for Moweather_se
#82
StephanSteinert
closed
4 years ago
1
Always visible and visible in popup doubles sensors
#81
StephanSteinert
closed
4 years ago
0
Pr 0.17
#80
kylewill0725
closed
5 years ago
3
"Aliens remaining on map" counter [For limited mapsizes only]
#78
ghost
opened
6 years ago
0
Unify sensor API: no special access for built-in sensors
#77
narc0tiq
opened
6 years ago
0
Mod Settings
#76
VasVadum
opened
6 years ago
3
Updated Korean by Xagros
#75
GimoXagros
closed
7 years ago
1
Fairly consistent desyncs in multiplayer
#74
narc0tiq
closed
7 years ago
1
Error since most recent Factorio 15 update
#73
brehmluke
closed
7 years ago
3
0.15.22 error
#72
Southpaw018
closed
7 years ago
3
Attempt to index field 'evoGUI' (a nil value)
#71
AesSedai
closed
7 years ago
6
Have sensor mods use events for updates?
#70
originalfoo
opened
8 years ago
16
Remote sensor per-sensor settings
#69
narc0tiq
opened
8 years ago
2
How to determine if (remote) sensor is visible?
#68
originalfoo
opened
8 years ago
4
Player location value sensor is off by one for negative positions.
#67
credomane
closed
8 years ago
1
Implement remote.does_remote_sensor_exist and remote.remove_remote_sensor
#66
Afforess
closed
8 years ago
2
added english to hebrew error messages (#23)
#65
jocker-il
closed
8 years ago
2
EvoGUI v0.4.101: the Factorio 0.13 update
#64
narc0tiq
closed
8 years ago
0
WIP: Factorio 0.13 support
#63
Afforess
closed
8 years ago
4
Hebrew locale changes for v0.4.16 (#23)
#62
jocker-il
closed
8 years ago
1
Remote sensors on by default
#61
StephanSteinert
closed
4 years ago
1
Fix example of remote calls (too many quotes)
#60
narc0tiq
closed
8 years ago
0
Remove mod name from remote sensor display names on the settings screen.
#59
narc0tiq
closed
8 years ago
0
Remote sensors with player-specific lines
#58
narc0tiq
opened
8 years ago
0
Error with Evo GUI mod
#57
Sploshman
closed
8 years ago
2
New sensor: wind speed / direction
#56
StephanSteinert
closed
4 years ago
4
Correct German translation
#55
BenediktMagnus
closed
8 years ago
3
Polish translation
#54
diilmac
closed
8 years ago
1
Add German translation
#53
thomaskneisel
closed
8 years ago
2
Zero-pad the fractional component of the four-digit evolution factor.
#52
narc0tiq
closed
8 years ago
0
Create the setting handlers immediately, instead of when a gui is opened
#51
Afforess
closed
8 years ago
0
Removed all evogui.on_click event handling, infer handlers from element names instead
#50
Afforess
closed
8 years ago
0
Allow player_locations sensor to work in older Factorio saves with no player name
#49
Afforess
closed
8 years ago
1
Remove per-player sensors, solves issue #40
#48
Afforess
closed
8 years ago
3
Remove floating point string formatting for multiplayer multiplatform compatibility, fixes issue #34
#47
Afforess
closed
8 years ago
1
[0.4.10] Unknown key:"Error while running the on_init: __EvoGUI__/evoGUI.lua:182: Unkown style EvoGUI_expando_closed"
#46
mdPlusPlus
closed
8 years ago
4
Create player settings if missing due to converting an existing SP game to a MP game
#45
Afforess
closed
8 years ago
1
Updated Hebrew translation for 0.4.8
#44
jocker-il
closed
9 years ago
1
Localization aid: parametrize the thousands and decimal separators
#43
narc0tiq
opened
9 years ago
1
Czech localization aid: break out the case where there are 2-4 items as its own locale string
#42
narc0tiq
opened
9 years ago
0
EvoGUI will remove sensors created by mods that have been uninstalled or disabled.
#41
Afforess
closed
9 years ago
5
Simplify: remove per-player sensors altogether.
#40
narc0tiq
closed
8 years ago
1
Expand the EvoGUI remote interface, allow other mods to create & update their own sensors.
#39
Afforess
closed
9 years ago
6
Factorio 0.12.11 update
#38
narc0tiq
closed
9 years ago
0
Hebrew Translation v1 for 0.4.3
#37
jocker-il
closed
9 years ago
7
Advance Options for Kill Counter.
#36
StoneLegion
opened
9 years ago
2
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