2D world editor for libGDX. Has an overhead map/level layout designer, which may drill into a level and intelligently place physics bodies, enemies and pathing, and other objects.
-Makes camera scrollable via middle mouse button, moves independent of edit mode in LevelEditor.
-Added MouseCameraScroller to process input & handle scrolling the camera.
-Mouse button 2 up and down ignored in LevelEditorScreen
-Add a new MosueCameraScroller input processor to LevelEditorScreen's
InputMultiplexer
-Scrolling is modal--when scrolling, other buttons won't work.
-Makes camera scrollable via middle mouse button, moves independent of edit mode in LevelEditor. -Added MouseCameraScroller to process input & handle scrolling the camera. -Mouse button 2 up and down ignored in LevelEditorScreen -Add a new MosueCameraScroller input processor to LevelEditorScreen's InputMultiplexer -Scrolling is modal--when scrolling, other buttons won't work.