2D world editor for libGDX. Has an overhead map/level layout designer, which may drill into a level and intelligently place physics bodies, enemies and pathing, and other objects.
Launching on Windows 7 64 bit I get the following error:
GDXWorld.save: Detected serializer failed: null
GDXWorld.save: Default serializer failed: null
I didn't notice this issue until just now, thanks for reporting! I believe the serializer issue was fixed a few weeks ago, and I did include a fix to successfully perform your steps 1-4 above.
Launching on Windows 7 64 bit I get the following error: GDXWorld.save: Detected serializer failed: null GDXWorld.save: Default serializer failed: null
Steps to reproduce:
program crashes due to null serializers.
java.lang.NullPointerException at PluginUtil.getPlugins(PluginUtil.java:34) at GDXWorld.save(GDXWorld.java:59)
I've tried this on 2 different Windows 7 machines, both 64 bit using Eclipse Luna and libGDX 1.2.0