Closed IRobot1 closed 2 years ago
Using the simple sandbox example, I delayed loading the cubes 10 seconds and added ability to Enter VR. While in VR, the cubes never appear in the scene.
@Component({ selector: 'sandbox-scene', template: ` <ngt-ambient-light></ngt-ambient-light> <ngt-point-light [position]="10"></ngt-point-light> <sandbox-cube *ngIf="ready" [position]="[-1.5, 0, 0]"></sandbox-cube> <sandbox-cube *ngIf="ready" [position]="[1.5, 0, 0]"></sandbox-cube> <sandbox-cube-with-materials *ngIf="ready"></sandbox-cube-with-materials> <ngt-soba-orbit-controls></ngt-soba-orbit-controls> `, changeDetection: ChangeDetectionStrategy.OnPush, }) export class Scene { ready = false; constructor(private cd: ChangeDetectorRef) { setTimeout(() => { this.ready = true; this.cd.detectChanges(); }, 10000); } } @Component({ selector: 'xrsandbox-cubes', template: ` <ngt-canvas initialLog (created)="created($event)" > <ngt-color attach="background" color="lightblue"></ngt-color> <sandbox-scene></sandbox-scene> </ngt-canvas> <ngt-stats></ngt-stats> `, changeDetection: ChangeDetectionStrategy.OnPush, }) export class SandboxXRCubesComponent { created(state: NgtState) { document.body.appendChild(VRButton.createButton(state.gl)); } }
This problem doesn't happen using Windows Mixed Reality headset in Edge browser.
Hopefully, you have time to integrate pull requests. This can wait until r142 is released if you want.
Using the simple sandbox example, I delayed loading the cubes 10 seconds and added ability to Enter VR. While in VR, the cubes never appear in the scene.
This problem doesn't happen using Windows Mixed Reality headset in Edge browser.